(OT) @ydnar... share some anecdotes?


(rgoer) #1

I was feeling nostalgic, so I browsed over to Hamish’s site to see if there was anything new in the world of Marathon (and, hot damn, the site is still kicking!)… and, well, you know, I got to thinking…

Back in the days of Mia and Pfhorte I fancied myself a half-assed level designer (surprise, surprise–nothing’s changed in ten years… still just as half-assed as ever). I remember that working in the world of concave spaces and rooms made of “polygons” with a floor and a ceiling height was a gargantuan pain in the ass. I also remember that you managed to create some exceptionally badass stuff under those same pain-in-the-ass constraints.

So, like I said, I got to thinking… maybe, for inspiration (or something), if you find yourself bored and not busy with something more pressing, you could share some mapping anecdotes from back in the day?

By the way, saw your post about the Halo map format, and another question sprang to mind: did you have anything to do with Bungie when Halo was first on the drawing table?


(Loffy) #2

Yes, this is the kind of texts that I would really appreciate reading.
What was editing in the beginning? (User friendly editing tools, did they exit at all?) Who did you go to, to learn? (Or, was there noone around, so you had to learn all yourself?)

// Loffy


(Sanchez) #3

halo has been on the drawing table for much longer than most people would assume. It started out as an RTS.


(rgoer) #4

I’m pretty sure that Halo has been on the drawing table since right after Marathon: Infinity was released. And I’m not sure about that RTS thing… Bungie had already made a few of those (Myth and Myth II). From what I gather, the original plan for Halo invovled online play, a third person camera, squad-based action and a perpetual world that was shaped like a ring.

But let’s not steer this ship to far off course so soon… we might scare ydnar away.