original wav files for the tank barriers


(Teuthis) #1

Is there a Chance to somehow implement the original Sound indicating that the Tank barriers are constructed? Can’t find them and somehow ET is Not ET without its original Sound.

Thanks
Teuthis


(twt_thunder) #2

pak0.pk3\sound\vehicles ank


(Teuthis) #3

Thanks. I found all Sound files I Need but interestingly, when I Play my map only the non-map specific ones work. for example I hear the sounds for ‘construct the commandpost’ or ‘commandpost constructed’ but the sounds for e.g. ‘construct the tank barrier’ or ‘tank barrier constructed’ don’t work. As I said, I’m running the original goldrush script (because I’m not smart enough to understand the script and don’t want to mess around with it). I guess my script is not finding the right path to the wav files which are located in :etmain_sounds_vo_goldrush_axis

Also I have a door that opens via a button. Here I want to run a Sound when the button is pushed. I found the wav file for the button under Sound_movers_Switches_butn2.wav but I don’t really know how to make it work that the Sound appears only after the button is switched. As the button is Independent of my script I guess I Need a Trigger that upon activation by the button Plays the Sound.

Would be very kind if someone could assist me here.

thanks


#4

look at adlernest, when the great doors opening it sounds -“BZZZZZZZZ” and -“KLONGG”

look at battery also, but i think the door will be easier to find in adlernest…

you need to place speakers in the map before you can trigger them to play :smiley: //the doors need a origin becouse its not going to sound bzzzzzt and klong everywere

i dont know so mouch about speakers, but you can edit them in et (of what ive heard)


(twt_thunder) #5

http://www.pythononline.co.uk/et/tutorial10.htm

http://www.pythononline.co.uk/et/tutorial20.htm

they will point you in right directions


(Mateos) #6

You have to include all the custom sounds of your map in the sound/scripts/mapname.sounds file, the map will only read the file named after itself, not goldrush.sounds for instance; Just copy/paste the ones you don’t need to change from one file to another :slight_smile:


(Teuthis) #7

awesome. thank you so much. All works well now. I love this game.

Life is a tough game, but the graphic is awesome :slight_smile:


(Nail) #8

I advise gamers to go to country side once in a while, the controls are awkward and the storyline is iffy at times, but the graphics are freakin unreal


(twt_thunder) #9

+1 ^^ nothing beats mother nature :slight_smile: