Hello, i’ve lately made a TJ map with some custom created shaders. For some reason, the shaders work fine when all i’m using is the .bsp in the /etmain/maps directory, but when I put it into a .pk3 file, they don’t work anymore. The shaders are copies from the original pak0.pk3 .shader files with an extra surfaceparm or two attached and they’re inside my seperate wzn_trickjump.shader file. In the console it says image shader missing for file (e.g. textures/wzn_trickjump/concrete_m05c_ice). Now when I saw that… I was thinking… well if it can’t find it… then i’ll try putting the textures directly in my .pk3 file (in their own folders of course). Guess what, still didn’t work. I know that my custom textures & shaders work in GTKRadiant and ET (e.g. my sand texture for the floor) because i’ve seen them and so have others when I tested my map. I even tried giving it to a friend and he said that there was nothing wrong with my .shader file and that he made his own .pk3 and it worked fine for him. :???: Maybe it’s my computer or something that I did wrong. Here’s the .shader code:
textures/wzn_trickjump/concrete_c05_ice
{
qer_editorimage textures/miltary_wall/concrete_c05.jpg
surfaceparm slick
surfaceparm nodamage
{
map textures/miltary_wall/concrete_c05.jpg
}
}
textures/wzn_trickjump/concrete_m05c_ice
{
qer_editorimage textures/miltary_wall/concrete_m05c.jpg
surfaceparm nodamage
surfaceparm slick
{
map textures/miltary_wall/concrete_m05c.jpg
}
}
textures/wzn_trickjump/chwood_c02_ice
{
qer_editorimage textures/chat_wood/chwood_c02.jpg
surfaceparm nodamage
surfaceparm slick
{
map textures/chat_wood/chwood_c02.jpg
}
}
textures/wzn_trickjump/icelake_top
{
qer_trans 0.80
qer_editorimage textures/snow_sd/icelake3.tga
sort seethrough
surfaceparm glass
surfaceparm nodamage
surfaceparm slick
surfaceparm trans
tesssize 256
{
map textures/effects/envmap_ice2.tga
tcgen environment
blendfunc blend
}
{
map textures/snow_sd/icelake3.tga
blendfunc blend
}
{
map $lightmap
blendfunc filter
rgbGen identity
depthWrite
}
{
map textures/detail_sd/snowdetail.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
tcMod scale 4 4
detail
}
}
Thanks again! I hope someone can help me. 
-Wizman87 8)
PS. The .shader has the same filename as my map + it is inside the /scripts directory. 


I can’t believe all of this discussion came up just because I missed 1 little thing. -.- Gosh! I hate computers! Lol. Ah well, i’ve learned from my mistakes and I hope others will to.