Options to Join Servers via the Launcher


(SockDog) #1

Sorry this might be a little wordy as there seems to be multiple options that could be incorporated. The purpose is firstly and most obviously to give people different ways to join a game. There are however to other fundamental points I would hope these options addressed.

1. It sucks to join an empty server or one with only 1 or 2 other players on. Implementing a way of grouping players then putting them onto a server so they can play immediately can keep people playing

2. It allows people to meet an expectation on what sort of game they will get. Random pub or more organised pug etc

3. Using the launcher means you can continue to browse, irc, virtually knit that pullover while you wait rather than sit locked in game staring at a “Creating Game” screen

TL DR give players ways to join matches that are more specific to the type of team structures they want to play in.

[HR][/HR]
Lets first define some team structures. If you disagree or think there is something important missing by all means add your own but please take these as broad terms.

PUB (Public): Random players vs random players

PUG (Pick Up Game): Group of random players who share an interest in playing a more structured team match. Two captains ultimately pick from a pool of players to build two teams.

Scrim (Scrimmage): Two preselected groups of players having a match against each other

Comp (Competitive): Similar to Scrim but with the ultimate goal that the result is counted in some competitive table

[HR][/HR]
Option 1: Join Specific Server (PUB)
Simple. Select the server you want from the browser and join. Server obviously needs to have space.

Option 2: Queue for Server (PUB)Select the server you want from the browser and you will be placed in a queue to join it when a space allows.

Option 3: Queue for Filtered Server (PUB)Select from a range of filters (server location, ping, gametype, players etc) and when the launcher finds a match AND (this is the important part) has enough players queued to start a game it joins all players. Matchmaking on the players would probably be a plus but could be a filtered option as would the number of players to wait for before joining. Servers where people are playing in warmup but are below the min to start a game would be considered here too.

Option 4: Queue for PUG (PUG)Again, select from a range of filters for a server and the launcher than matches up enough players to make a PUG game. It facilitates voting on two captains, picking teams and then joins all players on the correct sides. There should be an option here as to whether players who are looking for PUG games can join matches in progress (to fill in dropped players). Joining these matches from the browser is not possible to prevent games turning into PUB matches.

Option 5/6: Queue for Scrim/Comp (Scrim, Comp)Players can group together as a clan or temporary team and then select their server filters. Launcher then looks for a similarly matched (range defined by filters?) groups to play together. These matches are closed (perhaps invite only once started?).

Option 7: Quickmatch (PUB)Click and it’ll find a server with players on for your to play. Yes I should have put this up at Option 1. :slight_smile:

Option 8: I Wanna Play!This just came to me so might be a little dumb. Maybe a way of just putting in your status that you’re up for a game. Maybe it opens you to random invites or something.

While I’m here and mentioned invites I guess a robust system of inviting people right into your game/team is also going to be nice.


(Shiv) #2

Can we also get a list of players on the server? Its probably in the works but i just dont want to play with some people :stuck_out_tongue:


(SockDog) #3

Yes, I’d like an ability to list players I want to avoid. Doesn’t have to be public and I appreciate this raises issues with those people joining a server I am on (not sure I’d like the option of having such people prevented from joining a server as that could be abused). But if I don’t like player X then matchmaking should avoid putting me on a server with them and if they join I’d like the game to remember that I’ve blocked them from VOIP and/or Chat if I have done so.

Likewise for people on my friends list. Float/sort those servers to the top if I want.


(tokamak) #4

Wonderful. Good stuff!


(INF3RN0) #5

I’ve listed these before, but I really think that a good system of allowing a player base to have a solid set of server type options, as well as offering stepping stones to higher level play and match making would offer a great means of building a strong player base. These ideas are stolen from other games mostly, but pretty much coincide with what your listing here Sock. I can see myself wanting to use about all these server types depending on my mood, as well as finding balanced games and challenging myself with a ranked ladder system. I would also add that a seasonal system on ladders would allow players who had improved, but were still stuck in lower division games to successfully transition to the next level (see sc2/LoL).

-Clan server list (player bought/managed servers) w/ quick join

This is for the traditional ET players and clans who want full control over server management. These games may not offer consistent balanced games, but they are non-biased towards players who don’t mind it and just want to play with friends. These would also be used for scheduled clan matches or competitive tournaments, and custom server configurations.

-Normal/Hardcore Mode Matchmaking Queue (differ in terms of spawn timers and other settings that might be too ‘hardcore’ for newbies)

Matchmaking based on collected player data/statistics (placement matches to begin perhaps). These would offer unranked games for players seeking their skill niche and other players of equal skill in a pub environment. Normal/Hardcore modes allowing players to slowly transition into more intense/complicated modes of play, and eventual ranked pug style matches.

-Ranked Ladder Solo Matchmaking Queue (maybe up to 2 friends for joint queues)

A mode of semi-competitive play where random players of equal skill are matched and must attempt the best adhoc teamwork possible in order to achieve victory; and work their way up the ladder. This would be the most intensive way for players to find self improvement and hopefully choose to participate in competitive events and form teams with the players they meet on ladder.

-Hardcore Mode Clan Matchmaking

Unranked matchmaking between clans of similar win% in different divisions of skill level. This would be less competitive than Ranked mode, but would offer new/casual clans to test the waters, find improvement, or just have fun unscheduled matches with those of equal skill.

-Clan Challenge Mode

Allowing players to challenge another clan of any skill level to an unranked scrimmage.

-Ranked Clan Matchmaking

The highest form of organized play, where clans compete via ladder match making for the top ranking.


(amazinglarry) #6

I feel like, this is quite wordy. Also, I’m reading it in a weird SockDog’ian accent.


(tokamak) #7

I dislike the idea of two separate modes but I can imagine that spawn timers could be adjusted to the number of people present in the server, this then automatically translates to different modes if scrims settle on smaller teams.


(INF3RN0) #8

I would prefer one mode with traditional spawn timers and settings, but there has always been that group of non-ET types who don’t understand the need for them right away. In many cases they also don’t actually apply at the below-average level of play, thus calling for shorter spawn times to force more fun games for newbies. I would hope that everyone would eventually grow out of it of course in the same manner that people who play LoL transition from blind pick to draft mode. Team size has never been a factor in spawn times either.


(Ca9ine) #9

Where’s the luv, 'Moo? WHERE IS IT!?


(Shiv) #10

MY internet died last night, i thought my laptop was crying :c
Its just that i like to know who is on, If there are ever 2 servers with players on means i get to see who is online and pick the crowd i enjoy playing with :stuck_out_tongue:


(rookie1) #11

Interesting and I agree with this, But its look like lots of stuffs to offer, Would have to be Clear and Clean to the eyes …and Brain :wink:
I was thinking of a simple first page with all the main categories (like 4 big rectangles),which on clic with open a sub-page with details infos ,choices of server …with a <return or MENU> button to go back to the 4 big rectangles


(mitsuhiko) #12

I love the suggestions very much. Standard disclaimer in that I can’t promise anything but I definitely would love to make some of that happen :slight_smile:


(SockDog) #13

@rookie1 - I think you could offer clear and clean stuff on the front end but give these options as drill downs. For example, I’d wouldn’t really see it as an issue for the PUG/COMP/SCRIM stuff to probably be linked off the main options as “Organised Matches” or something. Of course you’d still want people to feel okay with exploring all the options.

@mitsuhiko - That’s good to hear. Not to be that guy but I hope SD has plenty of budget for these kinds of things. It’s something I’ve felt past games have seen as being nice haves and as a result they felt rough and/or unfinished. F2P may give some leeway to bolt on improvements after general release but coming out the gate with more than a core game is going to be what underlines DB as a game to play rather than another game you play.


(rookie1) #14

[QUOTE=SockDog;417402]@rookie1 - I think you could offer clear and clean stuff on the front end but give these options as drill downs. For example, I’d wouldn’t really see it as an issue for the PUG/COMP/SCRIM stuff to probably be linked off the main options as “Organised Matches” or something. Of course you’d still want people to feel okay with exploring all the options.
…[/QUOTE]Exactly…I’m just raising a flag …I know SD will figure how :slight_smile: