Option to extend round times by vote


(k0k0nat) #1

^

Sick of playing a map for 5 minutes and fail at the first objective.
I often wish i could call a vote to extend the round time, so me and my team can try a bit longer.
Objective mode is very disappointing at the moment.

AND

Both sides, attacker AND defenders should be played every time.


(Violator) #2

Thats SW mode though innit? :wink:

I agree the fail on the first objective can be annoying, but they have extended it this patch?


(tokamak) #3

If a particular objective often is succesfully defended for the full round with no chance of moving on then the average completion time of that map will most likely have a high standard deviation. In others, even with a 50/50 win loss rate for attackers, there’s a wide range of completion times for that map. Lots of steamrollers, lots of full holds.

The alternative would be having SD to ‘smooth’ out the map flow. It would decrease the range of map completion times but it would also make the map feel repetitive after a while. The matches will start to look like each other.

It’s not an easy thing to get right. Ideally you want lots of different ways to win or lose a map, avoid the frustrating dead ends while at the same time retaining that win/loss ratio.


(INF3RN0) #4

Modular sw mode per obj would be better at facilitating this.


(BomBaKlaK) #5

Obj need to be as it was in ET or ETQW with a fix limit of time over the map like 20 min
a server side option to set the number of rounds (1 for Obj - 2 for SW) and dynamic time (as it is) or a fix amount of time like 20 min (old school method) is needed.

Then the community will decide what they want, give us the choice !
with a shuffle vote that’a enough to balance a game, and please another option to set autobalance on/off

Give us a bit more choice about server settings
To test this can you set an obj server to 20 min each round ?