at some point during the making of my map i gave the worldspawn entity a targetname. So now every brush in my map has targetname: construction_materials. How can i get rid of this. Sorry if this is a noob question
opps
SCDS_reyalP
(SCDS_reyalP)
#2
select any worldspawn brush, and delete the target name. The key/values go with the whole entity, not individual brushes.
blushing_bride
(blushing_bride)
#3
thanks now i still have the targetname with a blank value will that be ok?
blushing_bride
(blushing_bride)
#5
yes that works and it makes sense! thanks, don’t know why i did not work that out?