Dockyard and Gallery
To check out the new maps, while on the main menu, hit ~ on your keyboard to open the console command, and then type either “switchlevel obj_Dockyard” or “switchlevel exe_Gallery” (without the quotations of course).
My opinions:
I personally think they’re both pretty great. I’m loving what I’ve seen of Dockyard. We really need some less-linear maps and Dockyard is a step in the right direction. There’s quite a few routes, jumps, and cool spots to get to. Of course less invisible walls is always nice. I’m sure I’m not the only one that hates it when I see a cool little spot, maybe something useful for a Sniper to hang out on, and then being stopped by an invisible wall!!!
Gallery on the other hand is pretty awesome as well. I like its overall design, seems very fluid when running through it (at least for me). Again, there’s a decent amount of jumps (what we need more of) and it’s more of a close-quarters design so Rhino with a healing station will be fun to use.
One Question:
If anyone can help me out, show me a way to make this jump actually work?
-I’ve tried to make this small jump many times over now with long jumps, double jumps, crouching at the top of my jump (obviously), etc. I’ve approached it a few ways, but it just doesn’t seem to work. Any help would be nice, or maybe it’s just bugged right now.
http://i.imgur.com/eJ3YzcO.jpg


