Opinions on the new maps?


(ImSploosh) #1

Dockyard and Gallery

To check out the new maps, while on the main menu, hit ~ on your keyboard to open the console command, and then type either “switchlevel obj_Dockyard” or “switchlevel exe_Gallery” (without the quotations of course).

My opinions:

I personally think they’re both pretty great. I’m loving what I’ve seen of Dockyard. We really need some less-linear maps and Dockyard is a step in the right direction. There’s quite a few routes, jumps, and cool spots to get to. Of course less invisible walls is always nice. I’m sure I’m not the only one that hates it when I see a cool little spot, maybe something useful for a Sniper to hang out on, and then being stopped by an invisible wall!!!

Gallery on the other hand is pretty awesome as well. I like its overall design, seems very fluid when running through it (at least for me). Again, there’s a decent amount of jumps (what we need more of) and it’s more of a close-quarters design so Rhino with a healing station will be fun to use.

One Question:

If anyone can help me out, show me a way to make this jump actually work?
-I’ve tried to make this small jump many times over now with long jumps, double jumps, crouching at the top of my jump (obviously), etc. I’ve approached it a few ways, but it just doesn’t seem to work. Any help would be nice, or maybe it’s just bugged right now.
http://i.imgur.com/eJ3YzcO.jpg


(XavienX) #2

Idk why, but that fire in Dockyard seems really appealing to me since we never had a map with fire in the environment.


(ImSploosh) #3

All of it seems appealing to me. :smiley:

I have a feeling they’re gonna make it into a crappy, linear map though, similar to basically all of the other maps. Dome was definitely a step in the right direction in my opinion.


(Frogteam) #4

Jump off the wall with the opening and then off the side wall back toward the opening.

This is a real Signature.


(Black) #5

It’s weird but it seems that all the new maps that came out; Dome, Dockyard, and Gallery. They seem to be more significantly bigger and wider. Alot more space and places to run and go around in.

It’s weird.


(ImSploosh) #6

[quote=“Frogteam;143386”]Jump off the wall with the opening and then off the side wall back toward the opening.

This is a real Signature.[/quote]

Kept trying that, but it wasn’t appearing to work for some reason. Guess I’ll keep doing it. I feel like this jump is too hard. Maybe it’s just me though! :smiley:

EDIT: Just tried it again a few dozen times. It’s essentially impossible from what I see. I’ve done it in so many different ways now. It appears that the spot is just too small to fit through from the outside, even when crouching. At least, you can’t fit through it while crouching after jumping. I’d like to see someone do it on video lol.

[quote=“Black;143399”]It’s weird but it seems that all the new maps that came out; Dome, Dockyard, and Gallery. They seem to be more significantly bigger and wider. Alot more space and places to run and go around in.

It’s weird.[/quote]

Weird=better.

I prefer a variety of options to approaching an objective rather than the linear maps we have now which generally just cause a cluster of nade-spam. I feel like the current maps just get boring because I feel like every map has just 3 distinct routes and lots of useless jumps or pointless spots (like things you can get on top of in the back corner of the map or something). :cold_sweat:


(SteelMailbox) #7

This should probably be posted or edited after the test period.


(Frogteam) #8

I can verify that the jump is doable, but I don’t have anything installed right now to record it, it’s the same jump as the: Dome second objective unbuilt side ramp to MG nest, jump.

You jump alongside the target wall, facing the side wall, jump off the target wall still facing the side wall, then jump backwards off the side wall and guide yourself back to the side into the opening, once you get it you should be able to repeat it reliably.

This is a real Signature.


(Black) #9

[quote=“Sploosh;143411”][quote=“Frogteam;143386”]Jump off the wall with the opening and then off the side wall back toward the opening.

This is a real Signature.[/quote]

Kept trying that, but it wasn’t appearing to work for some reason. Guess I’ll keep doing it. I feel like this jump is too hard. Maybe it’s just me though! :smiley:

EDIT: Just tried it again a few dozen times. It’s essentially impossible from what I see. I’ve done it in so many different ways now. It appears that the spot is just too small to fit through from the outside, even when crouching. At least, you can’t fit through it while crouching after jumping. I’d like to see someone do it on video lol.

[quote=“Black;143399”]It’s weird but it seems that all the new maps that came out; Dome, Dockyard, and Gallery. They seem to be more significantly bigger and wider. Alot more space and places to run and go around in.

It’s weird.[/quote]

Weird=better.

I prefer a variety of options to approaching an objective rather than the linear maps we have now which generally just cause a cluster of nade-spam. I feel like the current maps just get boring because I feel like every map has just 3 distinct routes and lots of useless jumps or pointless spots (like things you can get on top of in the back corner of the map or something). :cold_sweat: [/quote]

Well I’m a sucker for linear games and maps because it makes paths and strategies small and concise. This is why I really liked CS:GO’s maps. There were only two routes.

However I think they went a bit overkill on the new maps. In the stream I could see alot of areas that just aren’t going to be used and alot of times there is going to be long range fights due to space.

Underground and Bridge happen to be my favorite maps due to it’s linear nature.


(LifeupOmega) #10

Dockyard will be a fantastic map when it gets finalised. It’s already a blast to play, even if we have to suffer in 8v8 to do so for some stupid reason. I can’t find any 5v5/6v6 servers anywhere, which is really dampening the fun.

Haven’t tried Gallery 'cause execution is a waste of time.


(ImSploosh) #11

[quote=“LifeupOmega;143584”]Dockyard will be a fantastic map when it gets finalised. It’s already a blast to play, even if we have to suffer in 8v8 to do so for some stupid reason. I can’t find any 5v5/6v6 servers anywhere, which is really dampening the fun.

Haven’t tried Gallery 'cause execution is a waste of time.[/quote]

I want a 12v12 on Dockyard. Oh man… That would be crazy! :smiley:

I could see 5v5 or 6v6, but the long spawn times and spawn distance for Defenders might make it pretty hard if the attackers clear them out just once.


(BananaSlug) #12

i think the 2nd obj on dockyard is little fucked up because defenders are out numbering
attackers and it almost always happened to me:
i planted c4 and defenders came from 2 sides and killed us and defused c4
but overall map is very cool


(Backuplight) #13

I’ve had some fun games of Execution but yeah, I was pretty disappointed that we weren’t just getting 2 new regular maps. Think we’ll be lucky to get 2 new fully released maps this year. Hopefully they’re planning on releasing a little faster than that if they’re splitting 'em between modes.


(watsyurdeal) #14

Dockyard has the same problem Underground and Terminal have. Sightlines

There needs to be more cover cause often I find myself engaging in a lot of long range fire fights.

Gallery is execution, so I hate it because of that.


(Szakalot) #15

[quote=“Watsyurdeal;144190”]Dockyard has the same problem Underground and Terminal have. Sightlines

There needs to be more cover cause often I find myself engaging in a lot of long range fire fights.

Gallery is execution, so I hate it because of that.[/quote]

very true, dockyard and dome both suffer from empty maps: just walls and floors, no stuff in-between. Areas like Terminal routes from 1st to 2nd obj are great on both sides, with the luggage piles and cars, lampposts and all that good stuff that adds more complexity to the firefight and allows people to take cover, rather than just camp corners.


(Mrarauzz) #16

I dislike dockyard but with cover and maybe a route added to the right for a flank it would be good. I don’t understand why it has so much space that never gets used and why it is so big? I thought DB was supposed to be competitive FPS based around 5v5 fights…but I guess they don’t want to based maps on that kind of playstyle? Gallery is better then the other execution maps imo, but I don’t like execution so the map will barely effect me.


(CCP115) #17

[quote=“Szakalot;144205”][quote=“Watsyurdeal;144190”]Dockyard has the same problem Underground and Terminal have. Sightlines

There needs to be more cover cause often I find myself engaging in a lot of long range fire fights.

Gallery is execution, so I hate it because of that.[/quote]

very true, dockyard and dome both suffer from empty maps: just walls and floors, no stuff in-between. Areas like Terminal routes from 1st to 2nd obj are great on both sides, with the luggage piles and cars, lampposts and all that good stuff that adds more complexity to the firefight and allows people to take cover, rather than just camp corners.[/quote]

I hope all that stuff is added between now and release.

I can’t say I played Dockyard, as I was feeling an itch for some Borderlands, and I stopped playing, but Gallery is… eh at best.

The map is so much smaller, and has a ridiculous amount of verticality. It really reminds me of a CS:GO map. It will take me a lot of time to learn, but as it stands, Gallery gets a 7/10 at a stretch.


(Reddeadcap) #18

Really am enjoying Dockyard, I can’t wait for it to be textured and be as vibrant as Dome, I’m really curious if these maps will get a Containment War like event (With a better drop rate and trickets I hope) and what’s the whole story on the blackbox.

My pretty obvious guess is Jackal successfully stole the airship from Dome, the CDA shot it down, CDA mercs are defending the Blackbox for later examination from the CDA higher ups and Jackal want none of that so they might as well blow it up if they can’t take it, that said, I’m curious as to why there the nade for the EV in Dockyard, I love escorting the EV but it doesn’t seam to be doing anything like Chapel or Dome.


(tominatorx) #19

I like Dockyard more than Dome tbh. Not that Dome is a bad map but the layout of Dockyard fits me better (if that makes sense). :slight_smile:

I hope there will be a bit more cover though on the first part of the map. the long corridor where the Ev has to go through feels really empty and I think even with textures it’s going to feel empty. Some extra cover at the sides would be nice imo. :slight_smile:


(3rsh) #20

I like dockyard of its options for different strategies, however I do agree the fact that it lacks any cover in the open. Also the 2nd objective so very poorly designed, the aren’t really any advantages to the defenders if they deactivate bother secondary objectives. For example, If the opposing team is stacked their really screwed, same apples vice versa for attacking