The new Execution map looks incredible. I really do enjoy the design and the twists and turns in the middle of the map. However, I believe there’s just too many invisible walls blocking various spots, routes, jumps, etc. There are little ledges and areas within the map that you could easily jump to if it weren’t for these walls stopping you. I feel like this really takes away from the map’s potential. I notice it constantly. It makes getting around the map somewhat awkward because sometimes just wall jumping will cause you to collide with a wall that isn’t there.
I feel like the map could benefit greatly by reducing the amount of these walls and opening up areas that appear to be accessible. Currently, it looks pretty, I’ll give it that, but the usable area on the map is much smaller than is presented. There are dozens of spots for possible trick jumps, turret spots, ambush positions, and so on.
I feel like I’m playing Call of Duty with all of the invisible walls blocking things. Dirty Bomb is very unique with its gameplay and I’d hate to see it take the wrong route. More jumps/trick jumps and lines of sight or spots to get to would be nice so we can benefit from mastering the “parkour” element in the game. 
That’s just my opinion though and I’m wondering how everyone else feels? I know that the map will most likely not be changed (same goes with the bad changes to Market), but I still enjoy Gallery. It’s a breath of fresh air. 
