In this case I’m affirming the norm.
Yeah which means they have their priorities right.
My point is, gibbing players is incredibly powerful. If you stop an engineer close to an objective from being revived then he’s going to have to run all the way through your defences to get back there again. That’s a huge game play win and it should come at a considerable cost.
And I anticipate that there’s going to be more ways in which downed players are going to be relevant. To be able to easily dispose of them without sparing it a single thought is a loss in gameplay depth.
I would actually love to see instances where a player would sacrifice his own life in order to gib a downed opponent objective-class player. Imagine diving straight into the enemy team with your knife with no other intention to make sure that their engineer won’t get up. Oh the drama.
