Personally I’m more or less okay with every map except Dockyard. It’s just too easy to lock things up during the EV escort, and the final objective is not only hell for the attackers, but the geometry is so horrible that signalling for airstrikes or even getting a proper shot is a pain in the ass.
I haven’t played Castle enough, but from my impressions it has some weird geometry that I don’t really like. Not being able to place a medstation on the entrance to the castle for example. The last objective also has a bit of an awkward layout imo.
Underground could use tweaking, but not a major rework. The first objective is just too easy to spawncamp from, but I like how different the rest of the map is from others and don’t want it to change too much.
Terminal has issues with the first spawn, but I really wish they did some minor tweaking instead of redoing the entire map like they’re planning. I really like terminal, even if it ends in spawncamping occasionally.
Vault is fine imo. Maybe a bit iffy on proper cover for the last objective though. You can tell it was really designed with turtle in mind, a bit too much.
Trainyard is just horrible. I’m not even sure what I hate about it, but the first two objectives are just hell. Easy to lock attackers in, but once the attackers push slightly forward it’s almost impossible to defuse. The last objective is currently my favourite part, lol
Dome is just… eww. I like that the map was condensed a bit, it really needed it, but I think they went a bit overboard. I wish they either left both flanking routes in the first objective while somehow shrinking them down a bit, or removed the current one and kept the old one. Imo, it was far more fun to fight around.
The current secondary is next to completely useless, and the brewery entrance is so awkward for both teams that it just isn’t fun to push from.