http://home.comcast.net/~fodicio/
NEWS:Oct 23 04’ BETA 2 RELEASE: HAPPYÂ HALLOWEEN! Wow! Ok, so here it is! There are an enormous amount of changes that have taken place in this deathmatch objective map. Many new custom models and some new hidden suprises as well! Hence, the size of the file has grown to 12 megs! No new screenshots are being released as they would be spoilers to the changes in this map. Download the map to see the changes- sheeesh! LOL 
CHANGES: All new custom water texture. (I hated the original) This one I think is veeery cool. I’m proud of this one.
New custom textures.
Many new custom md3 models. I love to 3d model.
New custom mixed sound files added.
New atmosphere.
New buildings added.
New modifications to detail brushes and _gridsize to smooth out the flow.
Your average “better fix this stuff”.
Overall this map is a testbed for a much larger strictly objective map. So, what you are seeing are snippets of a much more involved map that will be call Operation Evil.
NOTE:
Please keep in mind that this is still a beta version of this map. So, if you see something structurally bad- let me know. There are some minor scripting glitches that don’t appear to be effecting anything in the map. This will be fixed later onto the next version after the Holiday.
:???:
Also, can someone give me a quick 101 class on animating md3 files without scripting in ET? Like the simple rotate function. I’m in the rounds of creating ase files, but I don’t have the time to impliment these files yet.
So, get out there and mix it up this Halloween and enjoy my map!!