Operation Ostra Brama


(Wezelkrozum) #21

Easygen exports func_groups entities for the terrain. So, your water was structural.:smiley:


(Qualmi) #22

hehe, i have this too when i do noclip and fly in the void :smiley:


(Blowfish) #23

Anyone knows how to get hold of a russian tank ? Wolfmap has one on, but not the textures needed. And just 1 model woould be easier. Its just going to stand still :smiley:


(Berzerkr) #24

Russian T34
With the needed textures (tank skin in green and yellow).

Ask ischbinz if you may use the tank in your map (don’t think he denies your request).


(Blowfish) #25

Thanks, another question. Anyobne who wants to help me convert this tree log into a md3 or ase ?

http://www.turbosquid.com/FullPreview/Index.cfm/ID/444448

I have milkshape, but cant find the format to import…


(IndyJones) #26

they are way too detailed to use them in map… why don’t u use the one from radar?


(Blowfish) #27

mmm… good idea… :smiley:

http://screenshot.xfire.com/screenshot/natural/faeabe6042f097aad9efe6a827d7da0cdbe8c34e.png
http://screenshot.xfire.com/screenshot/natural/8214a431988c02a22c9865fb860d1a0b2780cfdf.png
http://screenshot.xfire.com/screenshot/natural/40ddf528b79203e60d757901d9b2ba2cfdf46411.png
http://screenshot.xfire.com/screenshot/natural/d8e1cd1e887485748d948ceef9151eec6b97bd57.png
http://screenshot.xfire.com/screenshot/natural/f9553b8831eba30a90d74c940c224ef425faeca6.png


(shagileo) #28

That map is looking awesome so far :slight_smile:
There’s one thing:

you can see the treeline you made from the top a bit (see screenshot)
I hope it’s clear


(Blowfish) #29

Yeh its weard that you can i replaced those top colors with greens. Ill check it again.

edit : there were some grey pixels left, which i changed and made it look a bit better. But for some reason i cant get it out 100%. Think its the mask…


(stealth6) #30

I don’t know which treeline you are using but you should check out raybans treelines too.
I remember using those once and covering up the bottoms with a fence and it looked pretty nice.
Also with raybans tree line you can use the mixed line for a solid background and then throw in a different tree here and the for a change of scenery.

Atm its very open for a scrim map, and you should think how are you gonna make the river look natural when it exits the map?

But nice progress so far.


(Blowfish) #31

Yes, river is still a problem. Doesnt look nice… no idea yet how to fix. I seen the treelines. And thought there was a lying wood log in radar to, cant find it :(. What thing scan you have near a forrest / river … we were lost for ideas. I will be adding two tunnel to map. 1th from allies spawn to river, 2th from river to other side river behind rock. Maybe Ill add a dam at one side… hehe…need those wood logs again…


(Berzerkr) #32

Lying wood is in Goldrush. First Allied spawn, left of the stair. It’s textured like stone, but shouldn’t be a problem for you to give it a fitting texture.

The dam is a good idea to give the map a end on the side. Other side a mountain with a small waterfall?

Sometimes you use for the sandbags, boxes and stones the wrong kind of texture (snow and desert instead of temperated).


(Blowfish) #33

Yeh sometimes things are so simple you miss it… just created a tree log myself and textured it. 1 minute work. removed the snow covers and just made them normal boxes. on the sandbags its not that wrong I think. I thought of a waterfall before, but this is in Vilnius where there are no mountains nearby…

EDIT / Latest screenshots :

http://screenshot.xfire.com/screenshot/natural/66d7ff46deb965de2bebdfca1d1a08a814ceab5a.png
http://screenshot.xfire.com/screenshot/natural/de5d86ca17827e4fe2b65e27ec3eba5e7bfd18cf.png
http://screenshot.xfire.com/screenshot/natural/428bbd2c5ef5a96165baf96d465443b6f2f902ad.png
http://screenshot.xfire.com/screenshot/natural/e1bf38e7c3037a9d71e12da836055b18bd39c13c.png
http://screenshot.xfire.com/screenshot/natural/54e5e444617593a8c9ed776b4bdedda3a0f4d655.png
http://screenshot.xfire.com/screenshot/natural/7d4b8476473876fcd06b7aac7f942b25bbc49ac4.png
http://screenshot.xfire.com/screenshot/natural/23a800cf4b193f7222a0a40ad5ccc4e1fe1e91c2.png
http://screenshot.xfire.com/screenshot/natural/c7b540122a430a28a90fe1e6e5341d2c1b838d7a.png

Will have to lower the rooftops. They are more flat in Vilnius I was told :-).


(Blowfish) #34

The map is finished. Sylar is working on the waypoints for omnibot 0.66. When they are done, I wil make a zip with waypoints, screenshots etc and I’ll send it to bezerkr, to publish it on his great website.

http://screenshot.xfire.com/screenshot/natural/33126ed1e46c83057a89edc415c87648951e7360.png
http://screenshot.xfire.com/screenshot/natural/141826a061bb713f7ce702a8d2a01460652f8199.png
http://screenshot.xfire.com/screenshot/natural/2d5378df315290456dc30354d9cc4c97f69cd595.png
http://screenshot.xfire.com/screenshot/natural/f69dd422fd73586d211fe5f2e50529beb8a07bd4.png
http://screenshot.xfire.com/screenshot/natural/67e6acab53135b65549238a1c64f95eaefdf749a.png
http://screenshot.xfire.com/screenshot/natural/effc97fcff1b6dc9ea56056f0004d50eb893a5ed.png


(Pande) #35

2 things… Anyway to get rid of those odd black triangles? Also, alpha fade the water when it comes up to the edge of the shore?


(Berzerkr) #36

2 things, too: Please replace the texture of the fir trees with a temperated one (you can take it from European Style), currently it’s a snow-texture and use the temperated texture for the rocks instead of the desert texture.
Same for the truck if I’m not wrong.

The map will look better then. :slight_smile:


(Blowfish) #37

Euhh…duhh Remember dudez… noob beginner mapper :smiley:

Black Triangles… where ? Alpha fade water … euhh how. Fir are those grey / blue trees I guess… arent they suppose to have that color. I have no idea how to change the texture of a model. Even when I know what you mean by ā€œfrom the European Styleā€.

Am willing to give the .map for a final checkup to someone… Indy already did some bug checking on server.


(Berzerkr) #38

Right, fir trees are the trees wich are used in Fueldump and Railgun. It’s a snow-texture wich doesn’t fit into the map you made.
You can take the snow-free fir-texture from the European Style and use it in your map.


(nukits) #39

Freaking Awesome map !!! Realllly good job i really like it !! :smiley: very well done :smiley:


(Blowfish) #40

[quote=Berzerkr;190835]You can take the snow-free fir-texture from the European Style and use it in your map.[/quote]Where do I find them ?

Thanks Nukits