Easygen exports func_groups entities for the terrain. So, your water was structural.
Operation Ostra Brama
Anyone knows how to get hold of a russian tank ? Wolfmap has one on, but not the textures needed. And just 1 model woould be easier. Its just going to stand still 
Russian T34
With the needed textures (tank skin in green and yellow).
Ask ischbinz if you may use the tank in your map (donāt think he denies your request).
Thanks, another question. Anyobne who wants to help me convert this tree log into a md3 or ase ?
http://www.turbosquid.com/FullPreview/Index.cfm/ID/444448
I have milkshape, but cant find the format to importā¦
they are way too detailed to use them in map⦠why donāt u use the one from radar?
mmm⦠good idea⦠
http://screenshot.xfire.com/screenshot/natural/faeabe6042f097aad9efe6a827d7da0cdbe8c34e.png
http://screenshot.xfire.com/screenshot/natural/8214a431988c02a22c9865fb860d1a0b2780cfdf.png
http://screenshot.xfire.com/screenshot/natural/40ddf528b79203e60d757901d9b2ba2cfdf46411.png
http://screenshot.xfire.com/screenshot/natural/d8e1cd1e887485748d948ceef9151eec6b97bd57.png
http://screenshot.xfire.com/screenshot/natural/f9553b8831eba30a90d74c940c224ef425faeca6.png
That map is looking awesome so far 
Thereās one thing:
you can see the treeline you made from the top a bit (see screenshot)
I hope itās clear
Yeh its weard that you can i replaced those top colors with greens. Ill check it again.
edit : there were some grey pixels left, which i changed and made it look a bit better. But for some reason i cant get it out 100%. Think its the maskā¦
I donāt know which treeline you are using but you should check out raybans treelines too.
I remember using those once and covering up the bottoms with a fence and it looked pretty nice.
Also with raybans tree line you can use the mixed line for a solid background and then throw in a different tree here and the for a change of scenery.
Atm its very open for a scrim map, and you should think how are you gonna make the river look natural when it exits the map?
But nice progress so far.
Yes, river is still a problem. Doesnt look nice⦠no idea yet how to fix. I seen the treelines. And thought there was a lying wood log in radar to, cant find it :(. What thing scan you have near a forrest / river ⦠we were lost for ideas. I will be adding two tunnel to map. 1th from allies spawn to river, 2th from river to other side river behind rock. Maybe Ill add a dam at one side⦠heheā¦need those wood logs againā¦
Lying wood is in Goldrush. First Allied spawn, left of the stair. Itās textured like stone, but shouldnāt be a problem for you to give it a fitting texture.
The dam is a good idea to give the map a end on the side. Other side a mountain with a small waterfall?
Sometimes you use for the sandbags, boxes and stones the wrong kind of texture (snow and desert instead of temperated).
Yeh sometimes things are so simple you miss it⦠just created a tree log myself and textured it. 1 minute work. removed the snow covers and just made them normal boxes. on the sandbags its not that wrong I think. I thought of a waterfall before, but this is in Vilnius where there are no mountains nearbyā¦
EDIT / Latest screenshots :
http://screenshot.xfire.com/screenshot/natural/66d7ff46deb965de2bebdfca1d1a08a814ceab5a.png
http://screenshot.xfire.com/screenshot/natural/de5d86ca17827e4fe2b65e27ec3eba5e7bfd18cf.png
http://screenshot.xfire.com/screenshot/natural/428bbd2c5ef5a96165baf96d465443b6f2f902ad.png
http://screenshot.xfire.com/screenshot/natural/e1bf38e7c3037a9d71e12da836055b18bd39c13c.png
http://screenshot.xfire.com/screenshot/natural/54e5e444617593a8c9ed776b4bdedda3a0f4d655.png
http://screenshot.xfire.com/screenshot/natural/7d4b8476473876fcd06b7aac7f942b25bbc49ac4.png
http://screenshot.xfire.com/screenshot/natural/23a800cf4b193f7222a0a40ad5ccc4e1fe1e91c2.png
http://screenshot.xfire.com/screenshot/natural/c7b540122a430a28a90fe1e6e5341d2c1b838d7a.png
Will have to lower the rooftops. They are more flat in Vilnius I was told :-).
The map is finished. Sylar is working on the waypoints for omnibot 0.66. When they are done, I wil make a zip with waypoints, screenshots etc and Iāll send it to bezerkr, to publish it on his great website.
http://screenshot.xfire.com/screenshot/natural/33126ed1e46c83057a89edc415c87648951e7360.png
http://screenshot.xfire.com/screenshot/natural/141826a061bb713f7ce702a8d2a01460652f8199.png
http://screenshot.xfire.com/screenshot/natural/2d5378df315290456dc30354d9cc4c97f69cd595.png
http://screenshot.xfire.com/screenshot/natural/f69dd422fd73586d211fe5f2e50529beb8a07bd4.png
http://screenshot.xfire.com/screenshot/natural/67e6acab53135b65549238a1c64f95eaefdf749a.png
http://screenshot.xfire.com/screenshot/natural/effc97fcff1b6dc9ea56056f0004d50eb893a5ed.png
2 things⦠Anyway to get rid of those odd black triangles? Also, alpha fade the water when it comes up to the edge of the shore?
2 things, too: Please replace the texture of the fir trees with a temperated one (you can take it from European Style), currently itās a snow-texture and use the temperated texture for the rocks instead of the desert texture.
Same for the truck if Iām not wrong.
The map will look better then. 
Euhhā¦duhh Remember dudez⦠noob beginner mapper 
Black Triangles⦠where ? Alpha fade water ⦠euhh how. Fir are those grey / blue trees I guess⦠arent they suppose to have that color. I have no idea how to change the texture of a model. Even when I know what you mean by āfrom the European Styleā.
Am willing to give the .map for a final checkup to someone⦠Indy already did some bug checking on server.
Right, fir trees are the trees wich are used in Fueldump and Railgun. Itās a snow-texture wich doesnāt fit into the map you made.
You can take the snow-free fir-texture from the European Style and use it in your map.
[quote=Berzerkr;190835]You can take the snow-free fir-texture from the European Style and use it in your map.[/quote]Where do I find them ?
Thanks Nukits