Operation: gunfire released!


(Blockbuster) #1

finally after a long time of mapping, and bug fixing and pulling out the hair of from my head because of errors, i can proudly say that my map is released! feel free to run this map on servers, enjoy!

Downloadlink
http://www.pcgamemods.com/2306/

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(DeAtHmAsTeR) #2

very nice map - one of the best maps i have played


(Blockbuster) #3

hehe thnx


(Blockbuster) #4

IMPORTANT
if you are looking for servers running my map, then the mapname shows up as ALLEY


(Fusen) #5

looks nice form the images have yet to play it but should in next 10 minutes :wink:


Iolite Vaporizer


(Blockbuster) #6

:smiley: have fun


(poorme) #7

Very good map, i’m going to look for servers that play that map ASAP !

I’ve noticed minor things :


(DeAtHmAsTeR) #8

this is a great map - but not advertised enough and not hyped up as it should be… shame this map is one of the best custom maps up to date


(poorme) #9

Yes. I hope that many servers will install this great map.


(Argh) #10

What to say…

Is it a good map? No not currently. It has awsome potential.

Why did you make the spawns so cramped and why do u need to climb a ladder and open a door. My god man if you spawn with 15 do u know that the allies can get so blocked the gerries can easilly walk to the bridge and blow it? I have seem this happen a few times.

What i dont get is that the axis spawn near to their defendable object and that the allies have to walk for 25 sec to get to their defendable objective. Now explain to me how that is fair or balanced?

We will keep it on rotation for a bit to see what happens but as it seems now this map is unbalanced and spawns are very bad. One cramped exit grrrrr spawnkillers heaven.

Still i love the ambience and they way you build this map. Thumbs up for that.


(Blockbuster) #11

im sorry for all, I admit i rushed the map, things happened while building this map, and im not talking about computer error’s, some personal things. if it wasnt for Deathmaster this map wouldn’t even be released. But beside this, ill promise my next map will be better! so i apolygize for the rushed map


(poorme) #12

Why don’t you realize another version ?
This map can be great, you just have to improve it.


(SirLiveAlot) #13

I liked the map. But yeah I as well felt an inconistency in the map’s quality. I also have a mirror for the map at http://www.planetwolfenstein.com/rf/ .


(Gecko) #14

Is there a command post or any constructible item?.
What i think is that if there’s no command post or constructible items (i know, the gate), ground to place landmines and chance to use covert ops habilities, this is a RTCW map, not an ET map.


(Superfreak) #15

One complaint I got when running this last week was about sound volume. Compared to the rest of the in-game sounds, the thunder, etc with this map comes at ear-bleeding levels…

Superfreak[Ballz]


(G0-Gerbil) #16

Framerates aren’t all they could be - and it looks like it’d be simple to speed it up a lot. I R on a framerate rampage at the moment :slight_smile:

Also saw plenty of gaps in the scenery which would be easy enough to fill.
Plus clipping was sometimes arbitrary.

Looking good, but needs a bit of tweaking.