It might be a good idea to start a new thread on the next beta release…
Finally managed to play thru it. It looks a lot more polished and the new areas and stuff that goes on adds to the way the ‘mod’ works and progresses.
A couple of things though, the whole thing is actually quite difficult to play as there is a constant FPS hit thru out the map, I’d be tempted to use a lot more structural brushwork here and there (couldn’t say where exactly without looking at the map file but you may be able to hide some of the depots innards by making the walls structural…!); I was playing on a 1.3 Athlon, 768MB, 32MB GF2 @ 1024x768 with everything on, my average FPS was around the 20-25 mark.
Wasn’t sure of the increased soldier numbers in the inner area (the new section was pretty good…!) and personally I thought the the flame thower guy was out of place (although I know you did want to get him into the map somewhere from the last beta…!) or if you had those numbers you’d need to reposition some of the health and ammo boxes so they were within easy reach during a firefight.
Good to see you got some of the book stuff working, the new cut scenes were very cool and helpful from a gameplay POV (you spent a while sorting those out…!) the Bots seemed to move about ok during those which was good to see…! You might need to check the AI paths in the radio room as the 1st time I played they bunched up running into each other so I guess you’ve got some AI paths crossing each other there abouts. There was a dissappearing texture under the steps of the 1st gun implacement which I caught by accident (the inner walls of the metal step supports), not sre what’s causing that though.
The new end sequence was good (very good actually…!) but 3, yes 3…!!! of those guys with very little player cover!!! Joking aside though, it was very difficult as they really hit the FPS esp in such a small area.
Overall, damn nice, it’s starting to have a really good ‘ambient feel’ to it (atmosphere): carry on sargent…!