Operation Chariot [Final]


(Avoc) #1

This map has had too little exposure since its release a few months ago.

In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.

So Operation Chariot was born, its mission to blow up the dock and neutralize the threat of the Tirpitz.

The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.

There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:

0-1 objectives destroyed	DECISIVE Axis victory
2 objectives destroyed		Major Axis victory
3 objectives destroyed		Marginal Axis victory

4 objectives destroyed		Marginal Allied victory
5 objectives destroyed		Major Allied victory
6 objectives destroyed		DECISIVE Allied victory

The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don’t have it all their own way.

The Allies must deliver a demolition charge, taken from the ship’s hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed, another two demolition charges are made available in the ship’s hold. When the fourth objective has been destroyed, the final two charges become available.

This allows the allies to choose their targets, but limits them to attacking up to two at a time.

In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.

This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.

To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.

By checking this map on spawning, axis players can take themselves immediately to the action.

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Please note, this is a map where teamwork is held in higher regard than personal skill. The allied team will have a hard time getting off the boat, but it is not impossible. Stick together and it will be a piece of cake.
Axis players, engieneers are you friends, so is the dynamic battle map inside your spawn.

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Picture Gallary:
http://www.pythononline.co.uk/et/operation_chariot/index.htm

Videos:
Operational Cranes: http://www.youtube.com/watch?v=gMmfHRU3Bkk
Ridable Plane: http://www.youtube.com/watch?v=opXIn9jXBxY
Shader effects: http://www.youtube.com/watch?v=RX0GVcipWrI

Downloadable at:
http://www.pythononline.co.uk/et/ (a mirror would be nice)


(AnthraX.etat) #2

This map (Operation Chariot 1.2.0) was/is mirrored:

ETat -> http://www.enemy-territory.at/index.php?site=news_comments&newsID=142

Wolfmap -> http://88.198.24.75/details.php?file_id=2406

RTCWfiles -> not found

RTCW-Prison -> http://prison.tibet225.server4you.de/ww2pn/rtcw/index.php?mod=text_map&maps_id=1181

Enemyterritory-stuff -> from Oct. 20 :?:


(Nail) #3

btw, greatest threat to Allied shipping was always U-Boats

Tirpitz was the second Bismarck class battleship of the German Kriegsmarine, sistership of Bismarck. She was named after Admiral Alfred von Tirpitz. She saw very limited action. In fact, she never fired a single shot against an enemy ship, but spent almost the entire war in various bases in Norway

just in case you wondered