I know there was a similar topic, but I didnt find an answer there.
So…I have a safe with rotating door entity, but as you can guess it opens in the wrong direction :banghead: . Is there any way I can fix this :???: ?
Thx in advance :drink:
opening direction of rotating doors
Yes, make it a script_mover and move the door with the map script. If you are not sure what a script door is, then check this tutorial : http://www.planetquake.com/simland/pages/articles.htm
Sock
:moo:
Just to clarify why a func_door_rotating doesn’t work in your case…
The func_door_rotating entity will always rotate AWAY from whoever opens it. In your case, it appears you want the door to always rotate in one direction, which happens to be towards the player.
In this case, do as sock has said, and use a script_mover.
Do I also need to use script movers to open twin/double doors? I have two doors together and I tried to attach them as a team so they both work at once, but that method seems messed up since both doors open in opposite directions (not very useful!) even though they both open fine when not linked as a team.
For the door that opens the wrong way (I think it is always the right door), you need to set the ‘reverse’ spawn flag.
That’s just something that happens with door teams.
I created this door and its working perfectly, but when I surround it with TOI( in this safe is my map’s main objective ), the door won’t work :blah: ?
I guess it’s because the door’s trigger is in other trigger and its impossible to fire an event…is this right?
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