[QUOTE=Szakalot;533374]i meant in-lobby. which is when you would get a case. which is when yo uwould want to d/c to open it.
so I don’t think prohibiting people from opening cases is necessary.
You seriously can’t imagine the amount of rage this would case? I’m nowhere near gaming industry but even I know you want to avoid limiting player’s options.[/QUOTE]
It’s just better design.
Open cases in batches, and when it doesn’t bother anyone. Case opening is fundamentally interruption and you want to interrupt players as seldom as possible. Remember it’s a multiplayer game, so interrupting someone I play with bothers ME, too. Let people open cases in lobby and you’ll see more leavers because they didn’t have time to switch a class or other players chose a map the player hates. Also, players spending their lobby time on case opening would make servers even more anti-social and hurt natural community building. Last, case opening takes quite a lot time if you sit through the animation (and many people do!), even more if you check the weapons, perks and marvel at the new looks. What starts in lobby would probably end something like 30 seconds into the match, when C4 is already planted.
And they would just get used to it. A day worth of cases is what, 3-4 cases ? Those 3-4 leads have no tactical significance.
Speaking of cases, my estimate is that you get about 25 cases per 50000 credits, if you get credits mainly from missions and are careful about mission management and completion. So about one case per 2000 credits.