Opening cases only once per day!


(jazevec) #1

When you launch the Dirty Bomb application, you would be presented with a pop-up:

“Do you want to open your equipment cases now ? Your next chance will be tommorow.”

The reason - equipment cases contribute to people leaving at random. They’re distracting and along with matchmaking destructive to the community. Someone gets an equipment case and rushes out to get a lead card without as much as a “Goodbye”.

I play board games with many people, and someone randomly walked away from a game for no reason, he would be punched in the face the next time we see him. Praise the matchmaking!


(Protekt1) #2

Sounds like you want to chop off someone’s arm because they got a splinter on their finger.


(DarkangelUK) #3

The fix is to allow them to be opened in the lobby while waiting for the next match


(Protekt1) #4

Yeah, I thought this was obvious tbh.


(Szakalot) #5

[QUOTE=jazevec;533307]When you launch the Dirty Bomb application, you would be presented with a pop-up:

“Do you want to open your equipment cases now ? Your next chance will be tommorow.”

The reason - equipment cases contribute to people leaving at random. They’re distracting and along with matchmaking destructive to the community. Someone gets an equipment case and rushes out to get a lead card without as much as a “Goodbye”.

I play board games with many people, and someone randomly walked away from a game for no reason, he would be punched in the face the next time we see him. Praise the matchmaking![/QUOTE]

nah; this is not the only reason why people leave, and devs are working on being able to open cases in-game


(jazevec) #6

I’d rather see more people playing in-game.


(shibbyuk) #7

I have often seen players leave to open cases; would be good to discourage, so long as it doesn’t cause any delays to the next game starting.


(Szakalot) #8

i meant in-lobby. which is when you would get a case. which is when yo uwould want to d/c to open it.

so I don’t think prohibiting people from opening cases is necessary.

You seriously can’t imagine the amount of rage this would case? I’m nowhere near gaming industry but even I know you want to avoid limiting player’s options.


(spookify) #9

Why even open cases… They are for the most part useless… Just like how my founders cards are useless… I want to use them sooo bad but the perks are so bad on them! Makes me sad that I cant show them off.


(BioSnark) #10

If people are also trying to get through the laggy slot machine animations, they’ll never change characters. Hard enough changing characters with that laggy menu as it is.


(jazevec) #11

[QUOTE=Szakalot;533374]i meant in-lobby. which is when you would get a case. which is when yo uwould want to d/c to open it.

so I don’t think prohibiting people from opening cases is necessary.

You seriously can’t imagine the amount of rage this would case? I’m nowhere near gaming industry but even I know you want to avoid limiting player’s options.[/QUOTE]
It’s just better design.
Open cases in batches, and when it doesn’t bother anyone. Case opening is fundamentally interruption and you want to interrupt players as seldom as possible. Remember it’s a multiplayer game, so interrupting someone I play with bothers ME, too. Let people open cases in lobby and you’ll see more leavers because they didn’t have time to switch a class or other players chose a map the player hates. Also, players spending their lobby time on case opening would make servers even more anti-social and hurt natural community building. Last, case opening takes quite a lot time if you sit through the animation (and many people do!), even more if you check the weapons, perks and marvel at the new looks. What starts in lobby would probably end something like 30 seconds into the match, when C4 is already planted.

And they would just get used to it. A day worth of cases is what, 3-4 cases ? Those 3-4 leads have no tactical significance.

Speaking of cases, my estimate is that you get about 25 cases per 50000 credits, if you get credits mainly from missions and are careful about mission management and completion. So about one case per 2000 credits.


(Szakalot) #12

its not an interruption, since you can ignore the case drop.

Its an ‘awesome omg omg i got a case’. Sure, after you get (almost) all the good loadouts you dont care about the cases as much.

Ideally, cases would already be open-able as soon as they are dropped.


(Raviolay) #13

A very small I part methinks if that, the largest being the 100% headshot honchos with their magic toggles. Stacked teams game after game (if they stay in) & no auto balance when players drop out.


(Ced23Ric) #14

If you think that limiting players to play with the Skinner Box once a day is a good idea, you show a remarkable lack of understanding concerning player motivation, monetization and repeatedly injected stimuli. It’s no better design, in the slightest. It would be possibly the worst design short of removing the Skinner Box entirely.

Opening cases in lobby would prevent people logging out. Even if there might be a reactionary delay, the damage caused is reduced. Your solution is not a solution, it’s a terrible decision, from economical and psychological standpoints. It would torpedo the entire “BUY SOME CASES NOW!” availability and make case drops lose their “magic”. Also, what if I don’t want to open cases now, but later, at the same day? Maybe I play a round in the morning before work, but play some more rounds in the evening - and can’t open cases because I already started Dirty Bomb that day. What if the client crashes - 24h wait time until I can open my cases?

While it is clear that this suggestion will never happen, due to obvious reasons, it also appears as it hasn’t been thought through beyond an assumed reason why people leave matches.