I always go with the chinzor, extended mags and barrel thing, and a gerund, with a gl red dot extended mag and barrel thing. That seems to be the best for me. Gerund for and all range’s,long, mid, or cqb. And the chinzor with extended mags is great for covering a chokepoint. But I do run around with the Gerund and the chinzor is more of a back up weapon for clearing rooms.
Open discussion HEAVY class
I started off as Heavy Soldier, because i liked the fact of being a big meatshield with a big gun. My impression was, if you have a medic who has an eye on you, you can take a high amount of damage and play the bullet sponge, as long as you are not being headshotted.
But there are obvious downsides to the HEAVY, big hitbox and lack of mobility, these 2 disadvantages outweigh the bonushealth imo and i would suggest playtesting with a slight healthbuff to the HEAVY to see if it’s too powerful.
1on1 situations will most likely result in a win if you aim as good as your opponent’s, as long as it’s not a swift LIGHT with an SMG, because they have the option of tricking you with fast strafing action and they also can run away from you, if they see they can’t win the fight.
The Minigun is a powerful weapon in close quarters and has the advantage of a high clipsizes which gives you the ability to fire for longer time and lockdown a chokepoint, if you have medic support of course.
My final conclusion was that a HEAVY truly plays out his strenghts, if he has a pocketmedic who has a constant eye on him and reserves some of his points just for the heavies to keep them on full health, but it’s clear that the HEAVY wasn’t designed to be a superkillermachine and still is dependend on teamsupport to be good. Unlike the LIGHT class which is imo the independed class and can be good without support.
[QUOTE=BigBiker05;303559]While playing I can really tell the extra damage I have to put into a heavy. This could mean having to reload if my aim is bad. Take this into consideration as well:
Light has 120 health
Medium has 140 health
Heavy has 180 health
For me it isn’t worth it, I like the mobility light gives and figures if I get the heads up on an opponent whats health good for anyways. However, it will be interesting once strategy starts coming out in this game rather than everyone just bull rushing. Maybe heavy players will start playing as tanks, taking damage and spraying damage, while other players dish out the more precise kills.[/QUOTE]
That’s what the heavy is designed to do. Tank damage, and do AOE Damage, hence why the spread in the miniguns is so high… He’s the anti group push.
To the guy above me, you know you can be a heavy medic, get kevlar and weapon buff from an engy, and then keep buffing yourself…
Oh, and if you go down, you can revive yourself… but the heavy shines under adrenaline. (I feel like people don’t know how to use this yet, and I find the people I put adrenaline on, don’t realize it makes them momentarily immortal, and they retreat while under the early effects of the Adrenaline.)
The heavy is NOT a tank. He can take, at most, 2 more bullets than a light. Depends on the weapon… but still, you are talking a VERY negligible durability advantage. The heavy’s main purpose is to use heavy weapons… but because of weapon balance, heavy weapons are the weakest in the game.
By the way, the time it takes to fire two bullets from an SMG about 40 milliseconds. So if you like your 40ms survivability… please enjoy. I would prefer actual game balance.
[QUOTE=Laokin;313609]That’s what the heavy is designed to do. Tank damage, and do AOE Damage, hence why the spread in the miniguns is so high… He’s the anti group push.
To the guy above me, you know you can be a heavy medic, get kevlar and weapon buff from an engy, and then keep buffing yourself…
Oh, and if you go down, you can revive yourself… but the heavy shines under adrenaline. (I feel like people don’t know how to use this yet, and I find the people I put adrenaline on, don’t realize it makes them momentarily immortal, and they retreat while under the early effects of the Adrenaline.)[/QUOTE]
… you mean he’s actually the pusher? As in the anvil where as the light body types are the hammer?
Heavy weapons blow at defending for the most part (in my limited experience). It’s much easier to break apart defenders with say grenade launchers/mini guns/whatever.
Also
The heavy is NOT a tank. He can take, at most, 2 more bullets than a light. Depends on the weapon… but still, you are talking a VERY negligible durability advantage
What the **** is this? I am pretty sure the heavy can take more than two bullets and it also is condition dependent (range, weapon type, what buffs are being thrown around), but overall the heavy survives a lot easier than the light body type under duress from experience and mathematically speaking. Furthermore, there’s that whole argument about being a big large target with adrenaline (if you get hit with it) to make you a target that everyone wants to fire. You may die just as fast, but at least everyone else will be safe … that is also called tanking.
If you were good, or knew how to use a heavy, we wouldn’t be having this discussion.
I prefer light, but heavy isn’t unbalanced or underpowered.
Heavies are awesome!
I play one most of the time and there are a few changes I would like to see.
Instead of sliding, we should be able to roll around like that fat kid from the movie Hook.
We shouldn’t have more health, but we should get an increased bonus from health buffs and kevlar armor.
Give us a natural resistance to armor piercing rounds.
Our melee attack should do massive damage compared to other body types.
We should have Moo Moo’s as a clothing choice.
Give us the ability to do the Truffle Shuffle at will.
I think the heavy weapons are too weak. I probably wouldn’t use them even if Light/Medium could use them.
Most of them are only very good at short range, but then they’re only marginally better than SMGs, if at all. Slow reload times hurt them even more.
If the heavy machinegun bullets could pass through thin walls and glass, THAT would make them much more appealing/interesting/useful. They need something more than pure damage throughput.
[QUOTE=Steinernein;313732]
[QUOTE=Nullzero;313732]
The heavy is NOT a tank. He can take, at most, 2 more bullets than a light. Depends on the weapon… but still, you are talking a VERY negligible durability advantage. The heavy’s main purpose is to use heavy weapons… but because of weapon balance, heavy weapons are the weakest in the game.
By the way, the time it takes to fire two bullets from an SMG about 40 milliseconds. So if you like your 40ms survivability… please enjoy. I would prefer actual game balance.[/QUOTE]
I am pretty sure the heavy can take more than two bullets and it also is condition dependent (range, weapon type, what buffs are being thrown around), but overall the heavy survives a lot easier than the light body type under duress from experience and mathematically speaking. Furthermore, there’s that whole argument about being a big large target with adrenaline (if you get hit with it) to make you a target that everyone wants to fire. You may die just as fast, but at least everyone else will be safe … that is also called tanking.[/QUOTE]
I can’t tell if this is a serious post, or just trolling.
The concept of Tank in this game doesn’t even exist. It’s not an MMO. The damage model does not support it. The gameplay does not support it. An extra 50 hitpoints (compared to Light) does not make the Heavy a tank. 50 extra hit points doesn’t even give you an extra 1-tenth-of-a-second in extra surviavability.
Andrenaline boost (invicibility for… 5 seconds?) is wasted on a Heavy. It’s better spent on a maneuverable Light or Medium, who can close range quickly, and sit on someone’s face with an SMG or Shotty.
Like I said above, Heavies exist primarily to use their heavy weapons. But because heavy weapons are underpowered, the Heavy body type is underpowered.
If the heavy weapons were any better it’d be ridiculous. I play the **** out of heavy and love it, you just have to stick with your team. The weapons ARE incredible, the chinzer is so versatile and you can kill at long range if you tap fire. Heavy rocks socks man.