There is a load out with the rhino where if he has a medic with him makes it extremely hard to kill and makes game frustrating. The rhino has the 20% damage reduction to grenades and 50% increase to accuracy I’ve played against this load out 2 times in competitive and both times the rhino has had 60+ kills and the rest of the team just healed him. I would suggest that they just lower the amount of resistance on the grenade damage but. I’m not someone who develops the game i would just enjoy being able to have a fun game without getting mad at the game because of a load out that makes it extremely hard to do anything. Thanks for reading please if someone can give me helpful info about this or just tell me I’m wrong please just don’t be rude 
OP load out for rhino please nerf makes games impossible
There isn’t an augment that increases accuracy by 50%. There is one that increases the spin-up speed by 50%. And most of his loadouts have grenade damage reduction because, well, that’s what everyone is going to be throwing at him.
Also, Rhino, is quite possibly the weakest merc right now. So, uhhh, there is that 
[quote=“enjoyableMacadamia;56166”]whoops i mean flinching xD
[/quote]
Flinching perk does not do anything for his minigun unless it is bugged. You cannot aim down sights with the minigun, so the perk that reduces it when aiming should have no effect. It would effect his shotgun and pistol. Also you cannot nerf teamwork.
[quote=“cornJester;56171”]
Also you cannot nerf teamwork.[/quote]
Pfft just make anything that gives health explode when a Rhino is near it.
[quote=“stealthyBass;56177”][quote=“cornJester;56171”]
Also you cannot nerf teamwork.[/quote]
Pfft just make anything that gives health explode when a Rhino is near it. [/quote]
Just so long as it makes the medics explode as well. They give health.
[quote=“stealthyBass;56177”]
Pfft just make anything that gives health explode when a Rhino is near it. [/quote]
[quote=“cornJester;56180”]
Just so long as it makes the medics explode as well. They give health.[/quote]
how about that loadout where rhino always gets the medic always healing them or putting down a health station on them, can we get that loadout nerfed pls, winky face
[quote=“Amerika;56158”]
Also, Rhino, is quite possibly the weakest merc right now. So, uhhh, there is that :)[/quote]
I don’t think so. I can go 50-5 with a pocket healer. However, without a pocket healer that’s another story.
[quote=“TeeKayM;56301”][quote=“Amerika;56158”]
Also, Rhino, is quite possibly the weakest merc right now. So, uhhh, there is that :)[/quote]
I don’t think so. I can go 50-5 with a pocket healer. However, without a pocket healer that’s another story.[/quote]
Once again that is teamwork. Rhino just happens to be one of the mercs that can make the most use out of having a buddy. Solo he is very weak but playing with people he is strong. The whole point of the game is teamwork and I think he fits this very well. You cannot nerf that without making him useless solo and or harming team oriented gameplay which is the whole point of the game and should be rewarded. Which is also the counter to him being supported, teamwork on the other side.
Rhino is fine, he’s offset by being incredibly boring to play.
But really, he’s just one of those mercs that really benefits and shines from having a medic buddy.
i main rhino in comp because i have a medic with me all the time, but only in defense and it’s boring to play but is the best defense when played well.