created a .txt file here: http://monsta.nl/taw/dump/Console.txt
Oooh dear. ETQWOSX issues.
You seem to still have arcis pro at /Users/Monsta/Library/Application Support/ETQW/base/zmap_arcis_a2_pro.pk4.
[QUOTE=timestart;381615]You seem to still have arcis pro at /Users/Monsta/Library/Application Support/ETQW/base/zmap_arcis_a2_pro.pk4.[/QUOTE] Wt… will delete it again
Should that matter really? Will clean it up asap.
@ Donnavan
From this location, when I do one more step forward it kicks me out. I’m now gonna remove that old pro map again, and test again.
Does this help? Dived in my crash reporter:
Filtered this thread out since its giving errors. I’m kinda worried that the full crash report includes stuff that shouldn’t be shared public…
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c50ba024
Crashed Thread: 9
Thread 9 Crashed:
0 libSystem.B.dylib 0x99a759ae pthread_join + 607
1 com.aspyr.etqw 0x00220134 0x1000 + 2224436
2 com.aspyr.etqw 0x0021b72e 0x1000 + 2205486
3 com.aspyr.etqw 0x0021fb7f 0x1000 + 2222975
4 libSystem.B.dylib 0x99a6105b _sigtramp + 43
5 ???
Thread 9 crashed with X86 Thread State (32-bit):
eax: 0xc50ba000 ebx: 0x99a75763 ecx: 0xb06a2008 edx: 0xc50ba000
edi: 0xb06a2000 esi: 0x00000003 ebp: 0xb020f9c8 esp: 0xb020f970
ss: 0x0000001f efl: 0x00010286 eip: 0x99a759ae cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xc50ba024
I switched to GDF for a change, as soon as I turn around and see this picture, the game freezes and closes.
I also removed pretty much all older map versions.
I guess the crash reporter isnt very usefull. When trying it in ProMod, the console says:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000014
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 game.so 0x35461084 idWeapon::UpdateScript() + 84
1 game.so 0x35288a22 idPlayer::UpdateWeapon() + 194
2 game.so 0x352a2b20 idPlayer::Think() + 6352
3 game.so 0x34f7b9a3 idGameLocal::RunFrame(usercmd_t const*, int) + 1507
4 com.aspyr.etqw 0x00081fb5 0x1000 + 528309
5 com.aspyr.etqw 0x00086420 0x1000 + 545824
6 com.aspyr.etqw 0x000342c0 0x1000 + 209600
7 com.aspyr.etqw 0x002b5b7a 0x1000 + 2837370
8 com.aspyr.etqw 0x002256bc 0x1000 + 2246332
9 com.apple.Foundation 0x95fd2efc _nsnote_callback + 345
10 com.apple.CoreFoundation 0x96760793 __CFXNotificationPost + 947
11 com.apple.CoreFoundation 0x9676019a _CFXNotificationPostNotification + 186
12 com.apple.Foundation 0x95fc7cf0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
13 com.apple.Foundation 0x95fd50fd -[NSNotificationCenter postNotificationName:object:] + 56
14 com.apple.AppKit 0x99c55216 -[NSApplication _postDidFinishNotification] + 125
15 com.apple.AppKit 0x99c55126 -[NSApplication _sendFinishLaunchingNotification] + 74
16 com.apple.AppKit 0x99dac339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
17 com.apple.AppKit 0x99dabf59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
18 com.apple.Foundation 0x96008298 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
19 com.apple.Foundation 0x9600805c _NSAppleEventManagerGenericHandler + 228
20 com.apple.AE 0x91347f5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
21 com.apple.AE 0x91347e5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
22 com.apple.AE 0x91347d65 aeProcessAppleEvent + 197
23 com.apple.HIToolbox 0x9228a197 AEProcessAppleEvent + 50
24 com.apple.AppKit 0x99c257d2 _DPSNextEvent + 1420
25 com.apple.AppKit 0x99c24dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
26 com.apple.AppKit 0x99be71f3 -[NSApplication run] + 821
27 com.aspyr.etqw 0x00225d64 0x1000 + 2248036
28 com.aspyr.etqw 0x00003072 0x1000 + 8306
29 com.aspyr.etqw 0x00002f99 0x1000 + 8089
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x35461041 ecx: 0x359be380 edx: 0x489b6c04
edi: 0x000001af esi: 0xffffffff ebp: 0xbfffe648 esp: 0xbfffe610
ss: 0x0000001f efl: 0x00010246 eip: 0x35461084 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000014
[QUOTE=taw_m0nsta;381643]Wt… will delete it again
Should that matter really? Will clean it up asap.[/QUOTE]
It matters, Consite have missing lights because a SDK modified file not renamed on other map. Old files can conflict with new files. Conflicts can sure happens with new files itself, but leaving all the old version active will just increase your chance to create more conflicts.
BTW, i will take a general look at Andes code on this end of week.
You tryed to remove /Users/Monsta/Library/Application Support/ETQW/base/zmap_arcis_a2_pro.pk4?