Onlyents question


(Emon) #1

When compiling with onlyents, how would it work for func_groups? Say I want to add a ladder to my level. I make it, texture it with system/ladder, and make it a func_group and compile with onlyents. Would that work properly?


(Sub-Zero) #2

probably not as it involves adding actual brushes to the map. -onlyents only works for non-brush based entities.

Even if I’m completely wrong, the resultant ladder would be fullbright as there were no lightmaps calculated for it.


(Emon) #3

Well, JO’s ladders are just brushes textured with system/ladder, they are never lit. If I added architecture for a ladder, I understand that that wouldn’t be lit, but it would be for testing functionality only.

Thanks for the reply.


(ydnar) #4

-onlyents is really dodgy. There isn’t really quite support for it in GtkRadiant (it doesn’t preserve entity/brush order).

Compile your map without vis or light to test it, then only do light when you’re testing lighting and for final compiles.