[quote=“farmakoxeris.exe;153912”]so am i the only one that see sd wasting time to fix-create lot of aethestics or whatever instead of fixing the main game issues?
or day after day u feel game is becoming better at pubs? at comp? mm improved?
cause then i’m sorry for what i said.
imo day after day game becomes unplayble and for me 50% is sd’s fault and 50% players
sure i can understand that the game is free to play and blah blah… ok, maybe it’s time to pay for the game, if that is gonna help it go further? to support them in order to make it better? agreed np with that. but at 680 hours and still i don’t feel the game is solid. one problem pops up at every single game (maybe not the same problem every time, but still).
to sum up i don’t say that they are not trying to improve the game, or they don’t have already fix some huge issues but as i see it, first they should fix the major issues, main game problems and then spend time to add fancy stuff that maybe are making the game unstable.
no offence, i like the game a lot and i would like to see it stable
p.s most of the bugs that they are stomping at every update, have been created from the previous update. so it would be fair enough to fix without destroying. [/quote]
i dont think you understand how game devoloping works. Its not, pick a number, ten guys all putting all of their resources into one specific addition or update, its several people in several different jobs.
More silly less important shit like dangly bits on guns and colours on dome are handled by the art and level design team, who almost never deal with any kind of code or anything that actually involves touching a program other than 3d design software.
Bug fixes and new shit actually being added into the game are handled by COMPLETELY DIFFERENT PEOPLE. The art designer making dangly bits couldnt ever do bug fixes because theyre probably not even trained for it.
Its like asking a painter to do diagnose an illness and prescribe medication in real life, it just doesnt work, get a doctor