[QUOTE=Jess Alon;336264]Find friend who has good connection.
Have him start a match in freeplay and pick the map.
Invite party.
Wait for randoms.
Win.
Any other game that has P2P lags when your host has a horrible connection.[/QUOTE]
Jess … i know you feel the need to defend this game to the last but … ‘Horrible’ is too fuzzy a definition here, if a game demands 1meg up and you have 1/2 meg then do you have a ‘horrible’ connection ?? no … so the idea is to write efficent enough code so that enough of the playing population have connnections that are adequate to be hosts (ie , not horrible).
Clearly if you test your game and decide that you cannot get the required bandwidth low enough for the required demographic (xboxlive users) then you have to go for dedicated servers.
You cant simply release the game then blame the customers for not having enough’ host suitable connections’, and this is essentailly what SD have done. Its SD’s job to understand these sort of technical limitations BEFORE they release, not play dumb and act surpirsed when it dosent work!
“Find friend who has good connection.” … So kindly define a ‘good connection’ for me and explain how your average xbox user is supposed to go through the process of working out which friends they have that are ‘suitable’ … its bull**** , the game should handle this, that is the point of NetCode. (and i have a 1st class degree in computer science so im not making this **** up just to be awkward) I do actaully want to play this game smoothly … i like the game! … but the 360 netcode is crap!!!