ran a search and can’t find anything about it, as there are a ton of posts with door in them, but i was wondering if it’s possible to make a door_rotating that can only be activated once? essentially i’m going to use the door_rotating for an object (table) that can be knocked over to provide cover in a firefight… but i don’t want it to be able to be set back on it’s legs.
one time door?
lennyballa
(lennyballa)
#2
Select the “stayopen” spawnflag
And also select the Y_axis if you havent done so 
sock
(sock)
#3
Create a script_mover entity and move it via the script. Will also resolve the issue that players might blocking the entity and it not working all of the time.
Sock
:moo: