As the release of new/old map is coming. SD provided pre-view videos. After watching all the pre-view videos, I realize one very important thing, that SD care about the graphics, color of the maps, textures, and all other art designs too much. Considering the small team needs to created a new map, balance it, and new system (CMM if you’ve forgot), it seems to be unnecessary to do art design at the same time. As you guys can see in the pre-view videos, SD made map looks beautiful and stunning, but in my opinion, it is unnecessary while Dirty Bomb this game is still in the stage of needs to creating contents. I believe the focus should be on contents first before any other fashion things.
I would really really suggest SD to forget about art design first, and focus on how to present actual gameplay. Don’t get it wrong. I am not talking about SD should gives us a map with only white or gray color, but SD should pay their attention on art after they’ve successfully produced enough contents.
Also, as the requirement of game isn’t that high, in my opinion, not the majority of the DB players will play with MAX setting. More likely, they seek for high FPS first. Me, I do not play with high setting even with 1060 since some of the things that appear with high setting will actually cause my death.