when i jump near a ceiling in my mega-tf conversion, my head sticks for a second and i actually go through the wall. can anyone point me to where i’ve went wrong?
, yes, banana man.
here’s an example on 2fort5 without textures (FEATURE :[ ). as you can see when i jump into the ceiling my head goes through. after changing the bounding box i realized it even more. what would have to be done in order to correct this? i’m new with the idea of changing bounding boxes. 
http://home.comcast.net/~megatf/standing.jpg
http://home.comcast.net/~megatf/jump.jpg
http://home.comcast.net/~megatf/jump1.jpg
already got in full physics, just got a few small bugs like this one, and an explosion radius problem.
one small problem, before i make the megatf mod public
this should be where u need to fix your problem, 1st person player view height
game\bg_public.h(74):#define DEFAULT_VIEWHEIGHT 40
game\bg_public.h(75):#define CROUCH_VIEWHEIGHT 16
game\bg_public.h(76):#define DEAD_VIEWHEIGHT -16
game\bg_public.h(78):#define PRONE_VIEWHEIGHT -8
line numbers might be off in my modified source, but u should know how to search 
didnt splash damage make q3Fortress? maybe they can give you some pointers for enemy territory. would be kewl if they made it for et.
Yep. www.q3f.com Aka Quake 3 Fortress was indeed made by the same (plus and add a few, BirdDawg :D:D) team that made ET. See the Q3F webby for info and/or www.earthquakers.org/eq/ for a slightly different view of the peeps. First they played the games, then they started making them… \o/ spose its only a matter of time before the playing and creating actually balance and something a bit more different may happen.
blah. i changed the player bounding box to be higher than the actual model i was using. a quakec coder helped me figure it out :d
[haha]Heh[/haha]
I was getting at the fact that for example the screenshots showed default ET hud, non textured 2fort and a knife as the player weapon. 
So you tell me where the ‘MegaTF’ is. 
i’ve got multiple workspaces. you saw #1. it will only take me like 30 mins to texture 2f5.
1 = semi- quakeworld physics. bunnyhopping/wallstrafing/etc.
2 = ui. all my time (3 hours) spent with the interface.
3 = my base code. a total break down of most of the et code and ‘what’s needed’ to start a mod from scratch. (hoping to start a resource site)
4 = mtf weapons and classes.
i’ll probaly just use default models at first. just brush them up with a tfish skin.
details:
a really customizable experience for server admins/clients/designers of things for the mod. my team is just me and a few friends who created things for quake and always moaned about this and that wasn’t there. i’m doing all of the coding (exception of the speed bar that i found here that saved me time :x).
i’m kind of worried that it isn’t going to be worth it though. the current megatf community consists of around 90-120 north americans. with about 30 being clueless about the internet/on terrible computers (300-500mhz or onboard vid cards with very little opengl support)/stubborn. i don’t know how other people will react to a mod who’s intention is to bring back quakeworld ‘bugs’. i know the people i play with play because the game is fun and addictive. i’d like to bring that to a newer community. like i said though, it will be very customizable, serverside qw physics on/default et physics/server defined physics (almost have this in, still buggy. uses a txt file :D). alot of map entities are planned. very customizable modes/gameplay/ideas from some of my friends and people’s ‘entities they wished were in mtf’.
i’d also like to add midair mode (a mode from kteams pro that’s gives you a frag for an airshot, no damage for a ground shot. meaning you have to shoot your opponent’s feet or catch them jumping to get them in the air, then juggle them to get a frag. all kinds of things are also in here that’s just the basics.)
also a keep away entity. so maps could be used for keep away/mtf/(others?) without having to rename the map or anything. i’m just working on a blast radius function now. it’s not going smooth as i had planned. 
looking forward to it, im a huge tf fan. hope its like tfc (havent play q3f so maybe like that too). i love the bunnyhopping. im sure my friend will play it too.
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