ONE core change to Phantom


(gg2ez) #1

How about his invisibility is just improved. No need for complicated solutions, just improve the cloak. Simple fix to weak Stealth class.


(neverplayseriou) #2

Rmb def needs a fix imo


(gg2ez) #3

Right mouse attack? No it doesn’t. It’s just for killing stationary targets like Vas or turrets and MG nest mounts. It’s just a bit too slow on the draw back tho, I’d reduce it a bit.


(XavienX) #4

It’s his LMB, lunge attack needs fixing, it has shorter range than the slash attack, the primary lower damage attack. And also the lunge attack isn’t even a lunge, because Phantom doesn’t even take a step. With these 2 problems, the katana is literally broken because the actions contradict it’s name 100%.
And yes, his cloak needs to be slightly more invisible than now, but not as invisible as on release and it would be fine.


(gg2ez) #5

[quote=“Xavien;78695”]It’s his LMB, lunge attack needs fixing, it has shorter range than the slash attack, the primary lower damage attack. And also the lunge attack isn’t even a lunge, because Phantom doesn’t even take a step. With these 2 problems, the katana is literally broken because the actions contradict it’s name 100%.
And yes, his cloak needs to be slightly more invisible than now, but not as invisible as on release and it would be fine.[/quote]

LMB is slash. I use a Steelseries Rival mouse so I can customise keypresses. I made it so that Phantom sprints forward 1m before doing lung attack when I use. The Katana isn’t broken just because it contradicts it’s attack name. They’re just words.


(Grave_Knight) #6

That would fall more under weapon balance. And yeah, it’s kind of funny that a long sword has the same reach and speed as a blunt weapon. But that’s more for balance’s sake.