One change that will be controversial, but needed


(watsyurdeal) #1

There needs to be out of the way places, where players can go get patched up. In the event there’s no Medic, and no way to get heals without regen.

For example, a good location would be spawns, and places that are not commonly traveled to. Like the area behind the third machine gun nest on Chapel, where the EV ends. Or on Trainyard, the area on the outside of second objective. The goal is to put these in places away from fire fights, but easy to get to should you need to be patched up.

The way they would work is basically like an interacteable, you walk up to it, get a quick patch up, that works like Sawbonez Med Kits, and then go about your way.


(hawkeyeguy99) #2

So basically the med droid from Battlefront 2? I get your point but… That’ll be a hard no for me dog. That’s a surefire way to make sure medics are never played by noobs and make their roles in DB pretty much moot because they just wouldn’t be needed. Just make sure at least you always have a medic.


(pumpkinmeerkat) #3

Press K for health and ammo.


(watsyurdeal) #4

@hawkeyeguy99 said:
So basically the med droid from Battlefront 2? I get your point but… That’ll be a hard no for me dog. That’s a surefire way to make sure medics are never played by noobs and make their roles in DB pretty much moot because they just wouldn’t be needed. Just make sure at least you always have a medic.

But they already aren’t, so people like me who have to play other roles like Fragger, Skyhammer, Turtle, etc, aren’t getting screwed over.

I can still do a good bit amount by myself, 3 kills for my life is a trade I make often. And that tends to help speed the game along.

If those people wanna sit back and not contribute, fine, no amount of me screaming my head off or killing my own team mates ChaseDaddy style is going to fix that.


#5

Sorry, gotta disagree with you on this one too boss. It’s a cool concept and there are a few games I can think of that have a similar model, but I see way too many issues arising from this. The biggest one being it used as a safety blanket and camping position. I feel like it’d discourage a lot of people from pursuing the objective or fighting to the death when necessary. I don’t want my teammates constantly scattering and retreating to some obscure area on the map for a quick health boost only to be killed within seconds of returning again. That’s too much time wasted.


(FalC_16) #6

@watsyurdeal love your controverse ideas but this one would only discourage people to grab a medic during matches… more camping vasselines in the back on the other hand…


(watsyurdeal) #7

I understand the concerns yall have, but I think it comes down to the positions. Where are these things located, and how far away from the fight are they?

But I get it, I just feel like the health regen, and relying on that solely, isn’t fun because nobody wants to play Medic, and when I do play Medic, nobody wants to push or do anything useful.

I find myself top fragging, planting bombs, and giving heals by myself. I don’t know if anyone else is finding themselves in this sort of moment, but that’s typically what tends to happen to me.


(Szakalot) #8

what use is it?

the time it takes to get back to spawn & back into action is almost enough to get full hp back up from regeneration, not to mention the always available /kill.

Plus it encourages people to abandon their teammates so that they can go back to spawn and healup.

Seems pretty bad.


(BazBling) #9

Nah, it would def take away from the medic roles dude.


(AlbinMatt) #10

For what exactly? This sounds like a functional idea in slower paced games with broader maps, but DB is fast paced, and many of the maps involve claustrophobic firefights, or frantic choking. A medbay would only serve cowards who want to waste precious time for their own sake, rather than biting the bullet, figuratively and literally.


(BlackboltLW) #11

I dunno, in spawn? Maybe, but in a certain place on the map? No, basically what everyone already pointed


(bgyoshi) #12

I can see it, but it’ll have to be near spawn.

It’s a great idea for tiny teams, like 5v5. When you’re the last man standing, it’s a way to run back to spawn, heal up, and wait for your teammates to respawn so you can push with them. 5v5 is really slow and clunky so it would add a little more fluidity to the game play and make things way less one-sidey feeling.

In 7v7+ though, it doesn’t really work. Too much spamming and too explodey and fast pace for it to really be implementable successfully.


(imLegal) #13


(Xenithos) #14

I think in big games like SW battlefront 2, with that objective sense and style, it worked wonders… But… in a game like DB, I just don’t see it. If you’re wishing for a return to spawn in ranked, as like a regroup mechanic thing, I can see THAT. But only if it’s active during limited times and there are very few people using it… The last thing I want is for attackers or defenders getting some weird edge somewhere to make these frantic yet controllable fights longer or more drawn out because of a mechanic like that. Only as an incentive to not die, and to regroup with your friends.


(Press E) #15

Haven’t read the other posts here, but imo if there’s no medic on your team and you haven’t switched to one, then it’s really just your own fault if you die. There’s really nothing wrong with dying so long as you don’t get longspawned for 30 seconds either.

I might be able to agree on the argument that healing spawns could be used to help prevent spawn camping, but otherwise they’re really not necessary when simply respawning is such an easy thing to do.


(Nail) #16

lol, a “safe place” snowflake land


(Ptiloui) #17

Complete disagree for me too. As people already said, it would make medic less useful and having to get back to weird hidden spot to get healt is counter productive. You would be better off killing yourself and spawning with the rest of your team (considering it reffils your ammo too).
To go further, if i was in charge, there won’t be ammo cache anymore too.


(Eox) #18

Your change will just give some unfair position advantages in my honest opinion.


(B_Montiel) #19

As long as a team is full of combat merc without sufficient amount of medics, balance is shredded to pieces without going any further. And most of the balance issues in public directly come from this.

So I’m totally against any form of assistance that would somehow help the team survive without taking the adequate measures : get at least 2 medics in a team of 6.

I consider that phoenix and sawbonez are real trade in gun fights, in the sense they can pull good kills sequence like any combat or support merc, and make the team benefit from it, which is way harder to exploit with Sparks or Aura. But I honestly struggle to understand why medics are underplayed in public games. Yes, you don’t have cheap abilities, their work is stressful, but a good medic will definitely turn the tide in way more situations than any other merc class.

I actually consider that there should be slightly more incentives to play them (sawbonez has a low xp-income for example compared to other medics), but more importantly, there should be incentive to stick with medics :

  • x xp for every y seconds you stayed in a 15m radius of a medic
  • x xp for every y damage you’ve taken for a medic

etc… Medic are rewarded supporting their teammates well, but the other way round is not promoted at all.


(Guziol) #20

I already dislike how on some ( if not most ) maps you can get away without having a fire support for ammo in your team. Lessening the need for medics by any degree i would hate.