An update of my original thread, “Who Had the Bright Idea to Remove These?” (January 2016)
Three months ago, I happened to stumble across the original Sparks Update (Closed Beta Testing) patch notes and found a bit of information that revealed a whole bunch about Dirty Bomb’s previous cosmetic system.
Long story short, there used to be merc skins that could be chosen freely of loadout options. While they didn’t change the character model, if it were to be implemented right now, it would be a huge step forwards compared to the current system.
But as of 5 minutes ago, I found a video on the DB Discord server that further sets this evidence in stone. It appears to be footage from an early stage of DB’s development that highlights the skins and merc selection system.
REMOVED
As some long time users of these forums probably know, the merc selection and squad layout are the same as this screenshot that’s been floating around a lot (REMOVED). I’m not saying that SD should return to the original loadout system, but an extensive redesign of the loadout cards to better suit a selectable skin system would help both the players separating skins from loadouts and give SD better items to monetize. Trinkets are a good first step. But we can go further than that.
And for a TL;DR/crackpot theory lifted straight from the original thread:
“Why would SD remove equippable weapon and merc skins?”
Is it because of the loadout card system? Keeping it under wraps so they can sell skins later (just like trinkets)? Other reasons that are unknown to us? Whatever the reasoning behind this decision, I can’t see why SD would ditch a potential money-maker that would also make a ton of players happy, specifically those that want to separate cards and skins.