With the double experience and credits weekend I decided to test out the credit boosts and see if it was at all worth it. Surely with 4x credit rewards it would be!
So to begin I recorded my current credits before I made the purchase, which was 102,176. I then bought the 18 Hour credit booster for 7.99. I wanted to take the most advantage of this weekend and hopefully get a good idea if this purchase was smarter then just paying $2 more for a merc.
An 18 Hour credit booster is worth 40,000 credits if we convert at the same ratio that Mercs go for.
I played a mix of casual Objective and Stopwatch, usually playing as Nader.
18 In Game hours later I was up to 199,301 Credits.
So in total I gained 97,125. Definitely a good number. I can almost buy two 50k mercs with that. But how much of that was the booster?
First reaction is to cut that number in half and say 48,563(rounded up). This would mean that the booster almost got me 10$ worth of credits. The flaw with that reaction is that it doesn’t include missions. I completed quite a few missions, actually 12,000 credits worth of them. That original number of credits earned drops to 85,125 with 42563 from the booster. Well, it made a slight profit at this point.
This is where the huge flaws with the credit boost system come to light in my mind. This was a DOUBLE credit weekend. I was earning 4x credits. If this wasn’t, I would have actually earned 21,281 credits from that boosts. That comes to a net loss of $3.74!
Without a double credit weekend, the boosters are actually a bad choice and simply buying the mercs/loadouts outright is the best option if you intend to spend money.
Please fix the credit booster system to actually be worth it. Even with it only tracking in game time is it a waste.
