on my map i cant select 2 faces


(ajdude) #1

in gtk 1.4 when i go to select a face… i can only select 1 at a time help please


(Flippy) #2

Ctrl+Shift + LMB to select one face.
Hold down these buttons (including LMB) and drag the mouse to select others.

Ctrl + Shift + ALT + LMB to select multiple faces. With using ALT you don’t have to keep LMB pressed all the time.

BUT again, SEARCH for once… these questions are SO trivial, you can even find them in the GTK Radiant manual (and i didnt even look, i just know it :stuck_out_tongue: )


(ajdude) #3

ty i will do … both


(==Troy==) #4

Yeah, another noob question, how do you apply 2 textures to 1 face?


(ajdude) #5

clip the wall floor ceiling etc.

and texture the new piece

make sure when u clip u press SHIFT+ENTER not just ENTER


(==Troy==) #6

Hmm… I didnt mean this. I emant apply 2 textures with different shaders, etc to exactly 1 Face. So the face will be shown half one texture, half another. Or you just need to create 2 simple patches in 1 space?..


(Loffy) #7

Hi Troy!

What is it? A door, a crate or somehting similar?
I would create the bottom half first and apply oen texture to it, then do the same with the top half.

//Loffy


(Flippy) #8

You cannot put two textures on one face…
One face with one texture only :stuck_out_tongue:

If you want to make like a triangled shape for example…:


| /|
| / |
|/__ |

Then you need to create this shape using two faces…


(carnage) #9

or you could create two faces occupying the same space with different textures. although z fighting might not be quite the result you are after… unless you are applying decals then this is your solution


(S14Y3R) #10

heh heh, actually you can only apply one shader to a surface, and in that shader you can have as many layers as you want. You can alphashadow one texture over another after editing the alpha channel in the .tga, like if you want a fence over rock…

Example:

And

Plus

textures/et_torque/tunnel_wgrate
{
    qer_editorimage textures/et_torque/terrain/cliff_m05.tga

    {
		map $lightmap
	}

	{
		map textures/et_torque/terrain/cliff_m05.tga
		rgbGen identity
		tcMod scale  1 1
	}
	{
		map textures/alpha/mesh_c02.tga
		blendFunc blend 
		tcMod scale  3 3
	}
}

Will give you this:

That’s an old screeny so disregard my lighting error on the supports.

It’s very fun to play with, especially with all the options you have at your disposal.

btw Troy, quick hijacking threads with you’re own random questions… If you can’t find something after searching create your own post.

I guess hijacking is better than necroposting, but still… :oops: