Let me start by saying that SD had a step in the right direction by adding a credit incentive to playing in competitive, but it’s simply not enough to keep the ranked scene alive. A credit incentive is not enough to keep players in ranked. Due to this, people don’t play ranked simply because people aren’t playing ranked… I believe this was in the survey that Faraleth did a while back, but the real incentive would be special skins and trinkets (which I praise SD for giving a pre-season trinket).
Having the rank scene being dead and the effect it has is easily visable in pub lobbies. The higher skill level players have no where to turn to and the newer and more casual base is smashed game in and game out by these players. This lack of focus on competitive is the very reason this game is so unbalanced and starting to lose its playerbase. Steamcharts gives a good graph of the playerbase over the past few months. While the peak players have stayed about the same, the overall active playerbase has dropped and only climbs when an event like WtD or CW comes out.
Please SD, do the entire playerbase a favor and add a better incentive to comp. 50% extra creds isn’t enough to keep anyone interested. I know that credits are meaningless to me, and anyone that is higher in the comp scene probably feels the same way. We have all the mercs we need, and trade-up money is not enough to justify hopping into ranked. Not to mention we have all the bronze cards or above that we have cared to get at this point.