OMFG! MARKO!!!!!


(*[SfS]*OpTeRoN) #1

OMG, I just finished my map Normandy.
But, to my surprise I have over 200 brushes in my map that are all textured with Marko’s textures because he put the textures in the orginal folders and didn’t make his own folders.

My only choice is to copy his textures into my PK3, or what???

SO MAD… :angry: :angry: :angry:


(Thej) #2

Just replace those textures with standard SD textures


(*[SfS]*OpTeRoN) #3

The textures he used were from Return to Castle Wolfenstein. :angry:


(Thej) #4

well Just replace them :smiley:


(damocles) #5

to everyone else, listen up and listen good…

TEXTURES -> SHADERLIST.TXT ONLY

turn it on. Leave it on. I said leave it!

Problem solved.


(Thej) #6

Well that seems to be the problem, that they are in the original shaderlist :smiley:


(*[SfS]*OpTeRoN) #7

Errr…that won’t help.
All Marko’s textures are in the original folders so that wouldn’t help dude.


(damocles) #8

Well that seems to be the problem, that they are in the original shaderlist

OMFG! Marko!


(evillair) #9

Happened to me too, had someone who didn’t rename/change the textures they used in their map and I used one in \assault and realized when I got in a clean installed ET that I had a missing texture.

Sometimes shaderlist.txt only doesn’t even work.

This is gonna be a big problem, 'cause buttheads don’t think about other people (mappers) and copyrights.

I just delete ALL custom maps now.


(*[SfS]*OpTeRoN) #10

Yep, from now on I’m going to completely remove any 3rd-party PK3 files from ET before I start a a map.


(SCDS_reyalP) #11

mapping in a clean install is always a good idea.

Not to say that what marko did was right. More like a huge pain in the ass.

If you ever use any texture or shader that doesn’t come with the game, make sure you put it under textures/yourmapname/whatever, or (if it is for something shared among several of your maps) textures/yourmappinghandle/whatever.

Now if you do find yourself with a map that uses a lot of non-standard texuters, search/replace from the texture menu is a very good way to fix it. Assuming both textures are the same size, it keeps all the alignment and such unchanged. Another thing that isn’t immediatly obvious is that you can select the texture to find and the one to replace using the normal texture selection commands (i.e. by selecting a texture in the textures window, or a face in the 3d view)


(Ifurita) #12

Unfortunately his (and others) shortcuts will reflect badly on your maps because 1) the users out there will be clueless about what he has done and 2) they will only see that your maps are mistextured or missing textures.

GGs Marko (and others)


(G0-Gerbil) #13

COUGH

http://www.splashdamage.com/forums/viewtopic.php?t=3788

Another few people to add to the list who get caught out by crap lazy mappers.

SD should sticky my other thread. Or start a new one covering the same thing if it’s too much effort to polite-ise my posts :wink:


(bsimser) #14

COUGH

Section 1
http://www.splashdamage.com/forums/viewtopic.php?t=3843


(G0-Gerbil) #15

Hurry up and get that thread stickied, and delete all the other crap that has spammed it :slight_smile:


([rD]MrPink) #16

I don’t anyone likes marko now, lol.


([DeaD]-SLOTH-) #17

lol… Find and Replace in the textures menu makes it easy