I also did start from scratch thank you very much, only the brushes and detailed bunkers. Only 1 Prefab which is one of the bunkers.
Ok here’s the problem, almost same as before but it’s CMM1 at the end
'trigger_objective_info' has a missing target 'documents_CMM1'
Now I’m going to post my current script:
game_manager
{
spawn
{
// Set scenario information
wm_mapdescription "get the secret documents and transmit them!"
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_number_of_objectives 2
wm_set_round_timelimit 15
//we have 2 objectives, taking the documents and transmitting them:
wm_set_objective_status 1 0
wm_set_objective_status 2 0
wm_set_defending_team 0
wm_setwinner 0
accum 1 set 0
accum 2 set 0
}
trigger objective1
{
wm_set_objective_status 2 1
accum 2 set 1
wm_announce "Allied team has transmitted the documents!"
trigger game_manager checkgame
}
trigger axis_object_stolen
{
wm_set_objective_status 1 1
}
trigger axis_object_returned
{
wm_set_objective_status 1 0
}
trigger checkgame
{
accum 2 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
}
transmitter_obj
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
targetname_of_ctf_flag
{
spawn
{
wait 250
alertentity targetname_of_ctf_flag
}
trigger stolen
{
}
trigger returned
{
}
trigger captured
{
wm_announce "doc stolen"
}
}
Picture of Entities… I think :S lol

What I Want:
All I want it to do is the allies take documents, then they just secure at transmitter
My gate for the map is fine so I can leave that alone.
Now is it possible for me to get serious help now?