Hello!
First: SORRY FOR MY LANGUAGE!
I try to make a conversion of Cftmultidemo map for ET.
Commad Map&compas map works OK.
I have a problemm with old Ctfmultidemo script.
Old:
//
//Brush Scripting
//Map: mp_ctfmultidemo
// by SCDS_reyalP hellsownpuppy@yahoo.com
//
game_manager
{
spawn
{
// Set scenario information
wm_mapdescription "CTF multiple demo. First team to capture the enemy locknar 3 times wins. NOTE: This is a scripting demonstration only. See readme_mp_ctfmultidemo.txt for more information."
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_set_round_timelimit 10
wm_number_of_objectives 6
// Allies control all objectives at the start (0 == AXIS, 1 == ALLIED)
wm_objective_allied_desc 1 "Capture the enemy locknar"
wm_objective_axis_desc 1 "Defend your locknar"
wm_objective_allied_desc 2 "Capture the enemy locknar"
wm_objective_axis_desc 2 "Defend your locknar"
wm_objective_allied_desc 3 "Capture the enemy locknar"
wm_objective_axis_desc 3 "Defend your locknar"
wm_objective_allied_desc 4 "Defend your locknar"
wm_objective_axis_desc 4 "Capture the enemy locknar"
wm_objective_allied_desc 5 "Defend your locknar"
wm_objective_axis_desc 5 "Capture the enemy locknar"
wm_objective_allied_desc 6 "Defend your locknar"
wm_objective_axis_desc 6 "Capture the enemy locknar"
// SHORT DESCRIPTIONS
wm_objective_short_allied_desc 1 "Capture the enemy locknar"
wm_objective_short_axis_desc 1 "Defend your locknar"
wm_objective_short_allied_desc 2 "Capture the enemy locknar"
wm_objective_short_axis_desc 2 "Defend your locknar"
wm_objective_short_allied_desc 3 "Capture the enemy locknar"
wm_objective_short_axis_desc 3 "Defend your locknar"
wm_objective_short_allied_desc 4 "Defend your locknar"
wm_objective_short_axis_desc 4 "Capture the enemy locknar"
wm_objective_short_allied_desc 5 "Defend your locknar"
wm_objective_short_axis_desc 5 "Capture the enemy locknar"
wm_objective_short_allied_desc 6 "Defend your locknar"
wm_objective_short_axis_desc 6 "Capture the enemy locknar"
wm_overview_image "levelshots/mp_ctfmultidemo.jpg"
// wm_objective_image 1 “gfx/2d/kothtest/objective.jpg”
wm_set_objective_status 1 0 //axis flag 1
wm_set_objective_status 2 0 //axis flag 2
wm_set_objective_status 3 0 //axis flag 3
wm_set_objective_status 4 1 //allies flag 1
wm_set_objective_status 5 1 //allies flag 2
wm_set_objective_status 6 1 //allies flag 3
// accum 0 holds status of each flag as a bit
// capped = set, not capped = reset
accum 0 set 0
// If the round timer expires, no one has won
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner -1
}
trigger allies_cap1
{
//axis flag 1
wm_set_objective_status 1 1
accum 0 bitset 1
trigger allies_flag_c1 squish
trigger game_manager allies_check
}
trigger allies_cap2
{
//axis flag 2
wm_set_objective_status 2 1
accum 0 bitset 2
trigger allies_flag_c2 squish
trigger game_manager allies_check
}
trigger allies_cap3
{
//axis flag 3
wm_set_objective_status 3 1
accum 0 bitset 3
trigger allies_flag_c3 squish
trigger game_manager allies_check
}
trigger allies_check
{
wm_announce "Allies capture an axis locknar"
accum 0 abort_if_not_bitset 1
accum 0 abort_if_not_bitset 2
accum 0 abort_if_not_bitset 3
wm_setwinner 1
wm_endround
}
trigger axis_cap1
{
//allies flag 1
wm_set_objective_status 4 0
accum 0 bitset 4
trigger axis_flag_c1 squish
trigger game_manager axis_check
}
trigger axis_cap2
{
//allies flag 2
wm_set_objective_status 5 0
accum 0 bitset 5
trigger axis_flag_c2 squish
trigger game_manager axis_check
}
trigger axis_cap3
{
//allies flag 3
wm_set_objective_status 6 0
accum 0 bitset 6
trigger axis_flag_c3 squish
trigger game_manager axis_check
}
trigger axis_check
{
wm_announce "Axis capture an allies locknar"
accum 0 abort_if_not_bitset 4
accum 0 abort_if_not_bitset 5
accum 0 abort_if_not_bitset 6
wm_setwinner 0
wm_endround
}
}
//allies capture slot 1
allies_flag1
{
spawn
{
}
death
{
trigger game_manager allies_cap1
}
}
//allies capture slot 2
allies_flag2
{
spawn
{
}
death
{
trigger game_manager allies_cap2
}
}
//allies capture slot 3
allies_flag3
{
spawn
{
}
death
{
trigger game_manager allies_cap3
}
}
// allies crusher 1
allies_flag_c1
{
trigger squish
{
gotomarker allies_flag_p1 400
}
}
// allies crusher 2
allies_flag_c2
{
trigger squish
{
gotomarker allies_flag_p2 400
}
}
// allies crusher 3
allies_flag_c3
{
trigger squish
{
gotomarker allies_flag_p3 400
}
}
//axis capture slot 1
axis_flag1
{
spawn
{
}
death
{
trigger game_manager axis_cap1
}
}
//axis capture slot 2
axis_flag2
{
spawn
{
}
death
{
trigger game_manager axis_cap2
}
}
//axis capture slot 3
axis_flag3
{
spawn
{
}
death
{
trigger game_manager axis_cap3
}
}
// axis crusher 1
axis_flag_c1
{
trigger squish
{
gotomarker axis_flag_p1 400
}
}
// axis crusher 2
axis_flag_c2
{
trigger squish
{
gotomarker axis_flag_p2 400
}
}
// axis crusher 3
axis_flag_c3
{
trigger squish
{
gotomarker axis_flag_p3 400
}
}
I had modified this script but without effects 
Part One: ctf.objdata
// scenario information
wm_mapdescription axis “KILL, STEAL, kill…steal…”
wm_mapdescription allied “KILL, STEAL, kill…steal…”
wm_mapdescription neutral “KILL, STEAL, kill…steal… :)”
// Axis Objective Descriptions
wm_objective_axis_desc 1 “Defend your locknar”
wm_objective_axis_desc 2 “Defend your locknar”
wm_objective_axis_desc 3 “Defend your locknar”
wm_objective_axis_desc 4 “Capture the enemy locknar”
wm_objective_axis_desc 5 “Capture the enemy locknar”
wm_objective_axis_desc 6 “Capture the enemy locknar”
// Allied Objective Descriptions
wm_objective_allied_desc 1 “Capture the enemy locknar”
wm_objective_allied_desc 2 “Capture the enemy locknar”
wm_objective_allied_desc 3 “Capture the enemy locknar”
wm_objective_allied_desc 4 “Defend your locknar”
wm_objective_allied_desc 5 “Defend your locknar”
wm_objective_allied_desc 6 “Defend your locknar”
Part two:Ctf.script
game_manager
{
spawn
{
// Set scenario information
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_set_round_timelimit 10
wm_number_of_objectives 6
// Objectives
// 1: Zapierdolic Papiery! RAZ
// 2: Zapierdolic Papiery! DWA
// 3: Zapierdolic Papiery! TRZY
// 4: Zapierdolic Papiery! CZTERY
// 5: Zapierdolic Papiery! PIEC
// 6: Zapierdolic Papiery! SZESC
wm_objective_status 1 0 //axis flag 1
wm_objective_status 2 0 //axis flag 2
wm_objective_status 3 0 //axis flag 3
wm_objective_status 4 1 //allies flag 1
wm_objective_status 5 1 //allies flag 2
wm_objective_status 6 1 //allies flag 3
// accum 0 holds status of each flag as a bit
// capped = set, not capped = reset
accum 0 set 0
// If the round timer expires, no one has won
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner -1
}
trigger allies_cap1
{
//axis flag 1
wm_objective_status 1 1
accum 0 bitset 1
trigger allies_flag_c1 squish
trigger game_manager allies_check
}
trigger allies_cap2
{
//axis flag 2
wm_objective_status 2 1
accum 0 bitset 2
trigger allies_flag_c2 squish
trigger game_manager allies_check
}
trigger allies_cap3
{
//axis flag 3
wm_objective_status 3 1
accum 0 bitset 3
trigger allies_flag_c3 squish
trigger game_manager allies_check
}
trigger allies_check
{
wm_announce "Allies capture an axis locknar"
accum 0 abort_if_not_bitset 1
accum 0 abort_if_not_bitset 2
accum 0 abort_if_not_bitset 3
wm_setwinner 1
wm_endround
}
trigger axis_cap1
{
//allies flag 1
wm_objective_status 4 0
accum 0 bitset 4
trigger axis_flag_c1 squish
trigger game_manager axis_check
}
trigger axis_cap2
{
//allies flag 2
wm_objective_status 5 0
accum 0 bitset 5
trigger axis_flag_c2 squish
trigger game_manager axis_check
}
trigger axis_cap3
{
//allies flag 3
wm_objective_status 6 0
accum 0 bitset 6
trigger axis_flag_c3 squish
trigger game_manager axis_check
}
trigger axis_check
{
wm_announce "Axis capture an allies locknar"
accum 0 abort_if_not_bitset 4
accum 0 abort_if_not_bitset 5
accum 0 abort_if_not_bitset 6
wm_setwinner 0
wm_endround
}
}
//allies capture slot 1
allies_flag1
{
spawn
{
}
death
{
trigger game_manager allies_cap1
}
}
//allies capture slot 2
allies_flag2
{
spawn
{
}
death
{
trigger game_manager allies_cap2
}
}
//allies capture slot 3
allies_flag3
{
spawn
{
}
death
{
trigger game_manager allies_cap3
}
}
// allies crusher 1
allies_flag_c1
{
trigger squish
{
gotomarker allies_flag_p1 400
}
}
// allies crusher 2
allies_flag_c2
{
trigger squish
{
gotomarker allies_flag_p2 400
}
}
// allies crusher 3
allies_flag_c3
{
trigger squish
{
gotomarker allies_flag_p3 400
}
}
//axis capture slot 1
axis_flag1
{
spawn
{
}
death
{
trigger game_manager axis_cap1
}
}
//axis capture slot 2
axis_flag2
{
spawn
{
}
death
{
trigger game_manager axis_cap2
}
}
//axis capture slot 3
axis_flag3
{
spawn
{
}
death
{
trigger game_manager axis_cap3
}
}
// axis crusher 1
axis_flag_c1
{
trigger squish
{
gotomarker axis_flag_p1 400
}
}
// axis crusher 2
axis_flag_c2
{
trigger squish
{
gotomarker axis_flag_p2 400
}
}
// axis crusher 3
axis_flag_c3
{
trigger squish
{
gotomarker axis_flag_p3 400
}
}
Any idea what is wrong?
Error message: G_script_scriptptparse(), Error (line 0): ‘}’ expected, end of script found"
With MP_Tank was easier 