Hi all,
I just had a look at a game based on movie Black Hawk Down which looks good but uses a rather crappy engine, i think it’s the Delta Force engine which is probably a rehash of some other engine… i get really crappy fps even in closed rooms with 3 people, and the graphics quality isnt half as good as ET…
But anyway, the game is funny and i’ve been thinking about using it as a model for my first attempt at an ET mod. Since I never edited any quake-style game i’m all lost (my mapping experience is mostly hacking around Doom with good ol’ DEU 2d map editor, mwahaha). So i thought a reasonable first goal would be changing the weapons from ww2 to modern ones… the mp40/thompson get replaced by ak47 / m16, the k43 gets replaced by m21 or whatever, etc. As far as i understand ET, modding weapons requires:
a) creating a new 3d object representing the gun (hard!)
b) tweaking the gun’s variables: bullet speed, rate of fire, damage, etc
So, my question is basically: HOW THE FSCK DO I GET STARTED WITH THIS 
Thanks in advance to any kind soul that might want to help :drink:
Now, im not going into how to do this by code etc its up to you to learn this be it from here, code3arena and wherever else.