ok I'll try this question?


(boxcar) #1

My et server is set for objective mode. I run jaymod 217. I have pk3 files for all maps on
objective cycle in etmain folder. Jaymod has a folder for mapscripts. Does the maps run on pk3 files or map scripts? Or maybe both? I don’t know. If anyone replies, please keep it simple. Don’t mean to sound rude to people who are trying to help me, but answers like I think you can do this in some config or something to this effect, really does not help. This doesn’t seem like it would be that complicated the way yall know how to do these map scripting and all that technical stuff. I really do appreciate any help I can get on this. Really! I am not to good with technical stuff, but with someones help I can get through this. LOL The problem is the server is running a standard campaign, which I think may be caused by that watchdog conmmand which runs if anything else is fouled up.

just some of my config if it helps

set g_heavyWeaponRestriction “100”
set g_antilag “1”
set g_altStopwatchMode “0”
set g_autofireteams “1”
set g_complaintlimit “6”
set g_ipcomplaintlimit “3”
set g_fastres “0”
set g_friendlyFire “1”
set g_gametype “2” // Game type should be set from map rotation script

obj cfg

set m1 “set g_gametype 2; map venice; set nextmap vstr m2”
set m2 “set g_gametype 2; map battery_recharged_130; set nextmap vstr m3”
set m3 “set g_gametype 2; map supplydepot3; set nextmap vstr m4”
set m4 “set g_gametype 2; map fueldump_eu ; set nextmap vstr m5”
set m5 “set g_gametype 2; map rttr_b2; set nextmap vstr m6”
set m6 “set g_gametype 2; map goldrush-ga; set nextmap vstr m7”
set m7 “set g_gametype 2; map oasis_winter; set nextmap vstr m1”

in jaymod cfg

set g_gametype “2”
set g_campaignFile “objectivecycle.cfg”

in server cfg

// MAP ROTATION

exec objectivecycle.cfg // Objective mode
//exec campaigncycle.cfg // Campaign mode
//exec lmscycle.cfg // Last Man Standing mode

// WATCHDOG

// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd “exec campaigncycle.cfg” // defaults to quit

exec jaymod.cfg

just samples of my configs.

Thanks
Boxcar


(boxcar) #2

update added a line to end of obj.cfg went back to objective mode but will only run first map over and over

set m1 “set g_gametype 2; map oasis_winter; set nextmap vstr m2”
set m2 “set g_gametype 2; map venice; set nextmap vstr m3”
set m3 “set g_gametype 2; map supplydepot3; set nextmap vstr m4”
set m4 “set g_gametype 2; map fueldump_eu; set nextmap vstr m5”
set m5 “set g_gametype 2; map rttr_b2; set nextmap vstr m6”
set m6 “set g_gametype 2; map goldrush-ga; set nextmap vstr m7”
set m7 “set g_gametype 2; map battery_recharged; set nextmap vstr m1”
vstr m1


(stealth6) #3

-Delete this line: set g_campaignFile “objectivecycle.cfg”

-Change this line: set com_watchdog_cmd “exec campaigncycle.cfg” to
set com_watchdog_cmd “exec objectivecycle.cfg”

Maps are loaded from the pk3 files in your etmain not from the mapscripts. Mapscripts is technical stuff.

If you cycle still doesn’t work properly try changing the first map in the objectivecycle.cfg to a classic map:
oasis, radar, fueldump, railgun, goldrush or battery

I heard one time that your cycle has to start with one of these maps, but I’m not usre since you say yours works.


(boxcar) #4

thanks Stealth


(boxcar) #5

Thanks Problem solve by removing //exec objectivecycle.cfg.Great advice thanks!!!