Official Price of Peace Thread


(Mr_Tickles) #41

I am greatly insulted that the Americans claim to be pretty much the only power of good in the war, I just find it so arrogant. Especially as Roosevelt only decided to take action once Pearl Harbour was hit. But, thankfully the U.S. did enter the war, just please remember that it was a joint effort.

Read this site: http://www.worldhistory.com/worldwarii.htm

To be honest, I find it offensive that people are arguing over something that changed so many peoples lives. And what for? A game?

I think some people need to go and have a look at the graves in the north of France and elsewhere.


(DrGuppy) #42

Which is why instead of doing the greatly over-used “Germans vs Americans” we are branching out to other countries that did their parts in the war, such as the Canadians. For the third campaign, who knows what nationalities will be fighting…


(Big Boss) #43

I am greatly insulted that the Americans claim to be pretty much the only power of good in the war, I just find it so arrogant. Especially as Roosevelt only decided to take action once Pearl Harbour was hit. But, thankfully the U.S. did enter the war, just please remember that it was a joint effort.

First off you know that’s just not true the United States has never denied the roll that other nations played in the war.Second there were several reasons as to why Roosevelt had to wait until Pearl Harbour to take action. One was just that the majority of the people in the U.S. before Pearl Harbour were anti war.


(No1_sonuk) #44

Actually, the US only declared war on Japan as a result of the attack. Shortly afterwards, Germany declared war on the US. The Japanese not only screwed themselves, but the Germans too.

Mr_Tickles, you should bear this in mind:

The PoP team is made up of around 26 people.
Last I checked, we have:[ul]6 Canadians (1 of whom is the team leader)
3 British
2 Australians
1 Chilean
1 Dutch
1 French
1 Hungarian
11 Americans[/ul]
Bearing in mind that distribution, is it any wonder that the second campaign we have planned is a Canadian one?


(Mr_Tickles) #45

First off you know that’s just not true the United States has never denied the roll that other nations played in the war.

I didn’t say that.

Second there were several reasons as to why Roosevelt had to wait until Pearl Harbour to take action. One was just that the majority of the people in the U.S. before Pearl Harbour were anti war.

Yes, I’m sorry, I should’ve replaced “Roosevelt” by “Americans” (does it really make a difference? was Roosevelt not elected by U.S. citizens to keep their interests in the forefront?). It should’ve read like this:

I am greatly insulted that the Americans claim to be pretty much the only power of good in the war, I just find it so arrogant. Especially as Americans only decided to take action once Pearl Harbour was hit. But, thankfully the U.S. did enter the war, just please remember that it was a joint effort.

I don’t really see your point in bringing that up. The fact remains that Americans didn’t enter the war until the Pearl Harbour tragedy.


Actually, the US only declared war on Japan as a result of the attack. Shortly afterwards, Germany declared war on the US. The Japanese not only screwed themselves, but the Germans too

December 7, 1941 Japan attacks Pearl Harbor, Philippines, and Guam; U.S. Pacific fleet crippled.
December 8, 1941 U.S. Congress declares war on Japan.
December 11, 1941 Germany and Italy declare war on U.S.
December 11, 1941 United States declares war on Germany.

Japan didn’t necessarily “screw” the Germans, the Germans declared war on the U.S. because the U.S. declared war on Japan (i’m sure they could have seen that coming), thus the U.S. declared war on Germany. The Pearl Harbour incident led to this chain of events… so basically, yes, Pearl harbour drove the U.S. to declare war on Germany.

Bearing in mind that distribution, is it any wonder that the second campaign we have planned is a Canadian one?

I’m glad you’re having a Canadian campaign, I have no problem with that. Do you think I did?

Mr_Tickles, you should bear this in mind:

Bearing in mind that distribution, is it any wonder that the second campaign we have planned is a Canadian one?

I am greatly insulted that the Americans claim to be pretty much the only power of good in the war

Just to let you know I can tell the difference between Americans and Canadians. (I’m guessing that you were refering to my irritation that the U.S. seems to take most of the glory for the war when you told me what I “should bear in mind”).


I found Domi’s post to be quite post provoking, aswell as Lanz’, Schaffer’s and =DaRk=CrAzY-NuTTeR’s. My last post was an agreement to those posts, I didn’t notice that there was a second page at the time.

And as regards to:

To be honest, I find it offensive that people are arguing over something that changed so many peoples lives. And what for? A game?

I think some people need to go and have a look at the graves in the north of France and elsewhere.

That was aimed at the people who were having a little tiff. Maybe I should’ve added nit-picking to it.

I’m sorry if this seems like a flame. I would just like people to understand my previous post.


(Big Boss) #46

Alright let’s just forget about the arguing about who did what during the war and go back to talking about the mod.Now maybe this has already been talk about. But it’s something that i’ve wanted to see since RTCW and that’s a airborn mission. Maybe on the night of the of the invasion.I would just love to start off a map jumping out of a plane and parachuteing to the ground if it can be done.


(Mr_Tickles) #47

Lol, you’re right about stopping arguing, take a look at this link if you want parachuting. :slight_smile:

Have fun


(Domipheus) #48

parashuting was in Wolftactics for rtcw, if anyone still plays that.

my poor baby never took off :stuck_out_tongue:


(No1_sonuk) #49

We have no plans at present for airborne missions.


(DrGuppy) #50

Hello again everyone! Ok enough small talk it’s time for some screens!

I’m able to show you 10 new WIP screenshots from our Isigny map today. This map is being worked on by Disgruntled Goat with help from MotoMn121 and Th0rr. Although this map appears to be very close to completion it still has to undergo extensive “rubbling” which is the process of adding realistic rubble to the map where it is required to truly create a war-torn atmosphere.

To view the screenshots simply go to our map image section located here for the complete thumbnail list or view them individually from the links below. Enjoy!

-Isigny Sur Mer 1
-Isigny Sur Mer 2
-Isigny Sur Mer 3
-Isigny Sur Mer 4
-Isigny Sur Mer 5
-Isigny Sur Mer 6
-Isigny Sur Mer 7
-Isigny Sur Mer 8
-Isigny Sur Mer 9
-Isigny Sur Mer 10

SubWolfer from The Price of Peace team has also set up our Official Server! This server is currently running ET but will be the first one to host The Price of Peace modification/game. Feel free to jump in and perhaps play with some of the PoP Devs! Server statistics can be viewed here.

The team has also expanded to a grand total of 33 members which includes the 5 people from Sonic Valley Productions that are working on sound design.

This number has increased in the last few weeks because of 3 new members to the team.

We’ve doubled the number of coders on the team with the addition of hollowgrave and Drevnij. Hollowgrave has a BS in Computer Science and is very eager to help us out, he is also a member of the Kaos clan which has generously let us use their servers while we develop this game. Drevnij is a 2D graphics coder who has started work on the HUD and various PoP menus. He is new to Q3 coding but is very skilled in C coding and is also eager to get things underway.

To top it all off we have Larsal who is a long-time friend of ipox. Larsal will be helping with Editing and Logistics, this includes high level details such as branding and marketing, not to mention general assistance with documents and other things.

Lastly our Skinner/UV mapper position is still open. If you have skills in this area or know someone who does feel free to contact me at DrGuppy@RapidfireEntertainment.net or send me a PM on our forums.

With each new update we get that much closer to a release, can’t wait until you guys step off the landing craft for the first time! I’ll be back soon to keep you guys informed.

Thanks for your time,

DrGuppy
The Price of Peace Public Relations
Rapidfire Entertainment


(Fusen) #51

hmm why the 40 man shrub server? you purposley using the worst mod out to try and make PoP look a good option once released? lol


(No1_sonuk) #52

No, we wanted a quick-to-set up mod for a game between the mod team and the forum members. Shrub is easier because no client download is required.
This thread WILL NOT develop into “which mod is better”.


(MadJack) #53

hmmm… if shrubET works because there’s no client download, why not stick with etmain then? Something in shrubET I would guess?


(DrGuppy) #54

The Price of Peace, June 6th 1944-June 6th 2004

Now it was the 29th Division’s turn. The men in Company A had it worst. German artillery was falling near their boats with alarming frequency, but the enemy’s fireworks had just begun.

A few bullets pinged sharply off the landing craft. At that moment, the Stonewallers knew that the beach would be hell. The Germans seemed to be taunting the Yanks, zeroing their machine guns on the boats as if they were test-firing on a range. Their deadly work would begin in earnest when the men of Company A disembarked and raced across the wide tidal flat. The last fifteen seconds in the boats were the worst fifteen seconds of the men’s lives.

Only thirty more yards to the beach. Three and a half years of training had come to this. The men pondered glumly the irony of practicing for the invasion for so long only to be killed during their first seconds on Omaha Beach.

Some men shut their eyes and prayed; others cursed. A few joked half-heartedly about army life insurance. But most were too frightened and miserable to do or say anything at all. Anyway, there was no more time for words. With a jolt, the boats hit bottom and crunched forward on the sand. Then the ramps went down.

Beyond the Beachhead
Joseph Balkoski

60 years ago, June 6th, 1944, the Allied Expeditionary Force hit the beaches of Normandy in their continuing efforts to liberate Europe. It was important to the world of relative freedom as we know it on levels larger than we can even fathom, and the effort took the bravery and fortitude of thousands of men and women from the free nations.

Today, June 6th, 2004, with an eye towards the great sacrifice and heroism of that time, in our own form of tribute to the trials of the Second Great War, The Price of Peace design team would like to update everyone significantly on our progress, particularly of the last month, in our attempts to build our planned Realistic, Historically Accurate, Interesting, New, Different, Customisable, First Person Shooter. To that end, we would like to present you with the following list of accomplishments so far, and bring you somewhat up to date on our progress.

Today we will be starting a series (more or less) of technical demonstration videos, which will cover a wide variety of subjects from runthroughs of maps to weapon animation and integration movies to videos of various parts of anything we feel are significant enough to warrant special note. The first two of these are:[ul]
[li]A video of a runthrough of our map, Isigny Sur Mer (pop_isigny) at its current level of completion while our Lead Mapper, Disgruntled Goat, continues work and finalisation.
[/li][li]Short video of our new LCVP in action courtesy our Lead Modeller, No1_sonuk who has worked for a long time to build and test the Mover scripting system.
[/li][/ul]Again, a series of tech demos will enlighten you further on these and other subjects as a little more time progresses.

More images of Omaha Beach, Dog Green Sector, Dog One Draw have been compiled by dime1622. This map has been steadily built by Th0rr and dime1622. Links directly to each image are listed below.[ul]
[li]PoP map image gallery
[/li][li]Omaha 5
[/li][li]Omaha 4
[/li][li]Omaha 3
[/li][li]Omaha 2
[/li][li]Omaha 1
[/li][/ul]Next, additional images of Isigny have also been made available. Links directly to each image are listed below.[ul]
[li]PoP map image gallery
[/li][li]Isigny 7
[/li][li]Isigny 6
[/li][li]Isigny 5
[/li][li]Isigny 4
[/li][li]Isigny 3
[/li][li]Isigny 2
[/li][li]Isigny 1
[/li][/ul]Further, we have several new models, including:[ul]
[li]LCVP Higgins Boat 1
[/li][li]LCVP Higgins Boat 2
[/li][li]LCVP Higgins boat 3D Viewmodel
[/li][li]M1919A4 Browning .30 Caliber MG (tripod)
[/li][li]M1919A6 Browning .30 Caliber MG (bipod)
[/li][li]M1918A2 Browning Automatic Rifle
[/li][li]M1903A4 Springfield Rifle with 2.5X scope
[/li][li]Mauser K-98k Rifle with 4.0X scope
[/li][li]Mauser K-98k Rifle with 4.0X scope 3D Viewmodel
[/li][/ul]All weapons are working in our internal builds, not necessarily fully functionally, but all have technical issues that prevent us from showing them to you at this point. Several of them await skins and animations, and the ones that are animated require some tweaking. Again, stay tuned for more “tech demos” for information on these.

We are also looking for a few more persons to fill our team. First, we are in need of a talented UVmapper/skinner. We have many models ready to go that need UVmapping so they can be skinned. Person must be able to UVmap but skinning is not a required skill. In addition, we are looking for an animator with Return to Castle Wolfenstein or Wolfenstein: Enemy Territory animating experience to deal with creating new animations and exporting them. For either position, please contact dime1622 on the forums, on MSN Messenger at erkoman22@cfu.net, or e-mail him at the aforementioned address.

Our coding team is also phenomenal. Great leaps and bounds have been made in the following areas:[ul]
[li]Our 6 Classes have gone in smoothly.
[/li][li]Our entire weapons loadout is coded in and awaiting models and animations and inevitable troubleshooting, as well as a few weapon-specific features not to be mentioned yet. Two and a half (more or less) primary weapons have actually been added and animated in one fashion or other, but technical problems prevent their display here. Our Lead Coder, Fred, is currently working on extracting all weapon code from the game itself and building up a small scripting system to make it that much easier to add weapons, specify animations, and change statistics like rate of fire and damage.
[/li][li]Our planned objective system is in the test map phase with bug fixes and full implementation to happen before we show it in action (watch for a tech demo, unless we skip right to showing it in Omaha Beach).
[/li][li]Several small minor features have been made by our fun-loving coders who play around with this stuff constantly (phosphorous grenades, “shell-shock” effect, etc.).
[/li][li]Our HUD development moves forward with 2 available mockups of the final version of one of our planned TWO HUDs, since we intend to cater to regular and competition players alike. The so called “fancy” HUD is displayed in two scenarios in Image 1 and Image 2 on our GUI images gallery. The little man in the far left corner is our favourite (he’s YOU).
[/li][/ul]All in all: Moving forward!

Thanks for your continued interest,

The Price of Peace development team
Rapidfire Entertainment


(DrGuppy) #55

Greetings everyone!

This week, I’ve got a rather significant update for you guys, including some big progress in every department. I’ve brought along a good schwack of screenshots from our never-before-seen maps Vierville and Le Bocage. We’ve also added a few new members to the team, continued to work on new models, inserted more ground-breaking coding, started work on the new list of voice commands, completed more music and in-game sounds, as well as continued our quest for world domination… Err, I mean continued our quest to make one hell of a game!

I’ll start with the eye candy portion of the update, as it is usually the most popular. Here are 13 of the first publicly seen screenshots from our maps Vierville and Le Bocage.

The first 6 images come from the map Vierville, which is being created by Th0rr and Disgruntled Goat.[ul]
[li]PoP Map Image Gallery
[/li][li]Vierville Sur Mer 1
[/li][li]Vierville Sur Mer 2
[/li][li]Vierville Sur Mer 3
[/li][li]Vierville Sur Mer 4
[/li][li]Vierville Sur Mer 5
[/li][li]Vierville Sur Mer 6
[/li][/ul]The other 7 never-before-seen pictures show off Le Bocage, which is still being worked on by HawkeyE and Disgruntled Goat.[ul]
[li]PoP Map Image Gallery
[/li][li]Le Bocage 1
[/li][li]Le Bocage 2
[/li][li]Le Bocage 3
[/li][li]Le Bocage 4
[/li][li]Le Bocage 5
[/li][li]Le Bocage 6
[/li][li]Le Bocage 7
[/li][/ul]In the past week or so, the team has filled our much-needed UVmapper/skinner with the return of Jadams.

We have also have hired unique1 as a coder, who has already started work on some secret projects that I’d love to tell you about, but simply can’t just yet.

Lastly, we have our newest addition with the talented mapper (or “level designer” as he likes to be called) BXpress from Germany. He is best known for working on the “Bridge of Remagen” map, which can be found here.

Our modelling department worked hard at getting the final small arms models ready for the first release. With these models out of the way, most of them have moved on to smaller models such as lightbulbs, chairs, and other miscellaneous items. Guga-Nought, however, has been hard at work completing some rather large models including the Flak-88, Kubelwagen, German Half-track, the three of which can be viewed below. To top all these excellent larger models off Guga-Nought, and green1152 have completed the M1 Carbine model which nearly completes our list of small arms for the first release of The Price of Peace. Skinning is ongoing.

[ul]
[li]PoP Miscellaneous Image Gallery
[/li][li] German Flak-88
[/li][li] German Kubelwagen
[/li][li] SdKfz 251 - m.Schutzenpanzerwagen
[/li][/ul][ul]
[li]PoP Weapon Image Gallery
[/li][li]M1 Carbine
[/li][/ul]
DrGuppy (I’m not just the PR guy!) has also started to redo the ET voice commands completely to make them sound more realistic. I’ll be adding probably 4 times as many sounds to the list. Administrating the voice acting will be done by the sound guys who will recruit American and German voice actors. These actors will go to the recording studios, which are located in Nova Scotia for the American voice actors (Sonic Valley Productions), and Hungary for the German voice actors (roland’s studio). We know some of the ET German commands can be funny at times but we’re going for a more realistic feel to the game. The German voice commands will be done in the German language. Taunts are currently being discussed, but that’s all I’ll tell you for now!

Our sound department is slaving away as usual with roland still pumping out menu and PoP Theme music while Sonic and his crew have completed 80% of the Higgins Boat (LCVP) audio package. They have also finished the audio for the M3A1 (Grease Gun), G-43, and the MG34. On top of all this, they have a growing array of whizzby and ricochet sounds.

I know you guys are itching for a release, and quite frankly the whole PoP team is as well. We’re pushing forward faster than ever to get that first release out the door, but still have little ways to go. More exciting progress to come in the near future, and it just might include information on some of our secret projects.

DrGuppy
The Price of Peace Public Relations
Rapidfire Entertainment


(Fusen) #56

nice work there,one thing that caught my eye is the comment about the german voice commands with be in the german language, does this mean that “we need an engineer” will actually be in german? As this could prove annoying that everyone who doesn’t know the german language already wil have to try and go through and memorize all the german phrases.


(MadJack) #57

@Fusen: English subtitles maybe?


(DrGuppy) #58

We’ll be adding in English subtitles of course. Perhaps even the client option for German subtitles for the English commands. I guess I just forgot to mention that in the update, my apologies.


(mouse) #59

You are doing this mod on such a professional level, it really amazes me. Big hand from me, ill definatly will watch this as it looks extremely promising.


(No1_sonuk) #60

@Fusen: If you play it enough, you’ll learn.