official ladders/cup - 5v5? 6v6? more?


(NuMbzZz) #21

5v5 seems right
4v4 might be too small with the maps


(Crytiqal) #22

[QUOTE=NuMbzZz;283819]5v5 seems right
4v4 might be too small with the maps[/QUOTE]

ET:QW was 4v4 with large maps


(BrigandSk(A)) #23

my 2 cents:

4 vs 4 but each team gets 4 additional bots

so…

4(+4) vs 4(+4)

that might be fun


(Crytiqal) #24

[QUOTE=BrigandSk(A);283884]my 2 cents:

4 vs 4 but each team gets 4 additional bots

so…

4(+4) vs 4(+4)

that might be fun[/QUOTE]

Yea, or 4(+1) vs 4(+1) And the bot is the only one allowed to do the objectives so y’all have to defend and escort him etc. :smiley:


(.Chris.) #25

[QUOTE=Crytiqal;283278]ET:QW default teamsize in vanilla was 12v12, and there the 4v4 format was generally used.
[/QUOTE]

The main team size was 6v6. 4v4 became used more once the comp player base fell in numbers as it became harder to field teams of 6. ET:QW 4v4 was a bastardised version of the game, I never understood why people liked it or used the 4v4 config on public servers. ET was released for free years ago if they wanted to play that.

I’m not sure what would be best for Brink as I’ve not played it yet, assuming it plays similar to ET then 5v5 or 6v6 would be great.

You are forgetting one major factor, vehicles. I’ll let you figure out the rest.

[QUOTE=Cankor;283305]I think 4v4 is too small as you don’t get the opportunities for more advanced strats that you have with slightly larger team sizes.

4v4 ETQW, meh, boring compared to 6v6 just because of all the added strats and things the teams were forced to contend with.[/QUOTE]

Voice of reason :slight_smile:


(Kendle) #26

5-v-5 is the most sensible team size IMO, for attracting eSports attention and also for teams currently playing other games looking to make the switch. It’s a damn sight easier to switch to a new game with an existing team if you don’t have to find another player, and games like CS / COD (the 2 biggest eSports by a long way) are played 5-v-5.

Remember, ET was originally played 6-v-6 simply because RTCW was, not because 6-v-6 was better. Brink doesn’t need to follow any other game, but it makes sense to use the most popular format, 5-v-5, unless there are very very good reasons not to (which none of us will know until we play it).


(.Chris.) #27

rubs eyes Kendle!


(ButchCassidy) #28

Mmm have I missed something here?

I can’t seem to find any information about how you can set up a Brink server for competiton play?

And i can’t see leagues and ladders allowing P2P matches because of the huge advantage the hos gets in ping.

Or is everyone assuming that competition match play will be available?


(LyndonL) #29

It’s a pretty safe assumption that it will be able to be set up that way. In fact I bet you sould ButchCassidy that you will be able to :wink:


(riptide) #30

[QUOTE=ButchCassidy;283896]Mmm have I missed something here?

I can’t seem to find any information about how you can set up a Brink server for competiton play?

And i can’t see leagues and ladders allowing P2P matches because of the huge advantage the hos gets in ping.

Or is everyone assuming that competition match play will be available?[/QUOTE]

It’s more like an educated guess based on previous experiences with game releases that were known to have dedicated servers.


(Kendle) #31

Hi Chris :slight_smile:

Yes, I still live, and I’ve pre-ordered Brink, despite promising myself I wouldn’t. :wink:


(THE Rev Tube) #32

teams / register / info

http://www.playigl.com/?p=standings&division=11

also link to already created thread

http://www.splashdamage.com/forums/showthread.php?t=24048


(tokamak) #33

I still maintain that an integrated clan ladder really suits this game.


(dommafia) #34

That’d be welcomed actually.

[QUOTE=Kendle;283922]Hi Chris :slight_smile:

Yes, I still live, and I’ve pre-ordered Brink, despite promising myself I wouldn’t. ;)[/QUOTE]

Kendle on board, osm :stroggbanana:

[QUOTE=THE Rev Tube;284078]teams / register / info

http://www.playigl.com/?p=standings&division=11

also link to already created thread

http://www.splashdamage.com/forums/showthread.php?t=24048[/QUOTE]
Stay out my game you said you wouldnt buy due to no rev tube :stroggtapir:


(playa) #35

[QUOTE=Kendle;283892]5-v-5 is the most sensible team size IMO, for attracting eSports attention and also for teams currently playing other games looking to make the switch. It’s a damn sight easier to switch to a new game with an existing team if you don’t have to find another player, and games like CS / COD (the 2 biggest eSports by a long way) are played 5-v-5.

Remember, ET was originally played 6-v-6 simply because RTCW was, not because 6-v-6 was better. Brink doesn’t need to follow any other game, but it makes sense to use the most popular format, 5-v-5, unless there are very very good reasons not to (which none of us will know until we play it).[/QUOTE]

Yes, i see everyone is trying to please COD fanboys with 5v5, there are plenty of teams that can field 6. and if i recall rtcw was originally 7v7 then droped to 6’s then 5’s. the lower the numbers go is because more people start to leave, hell even COD was 6v6 in cal, im not sure who came up with this 5 **** but its got to go. Just look on the TWL website on how many teams are signed up and how many players are on each team. in order to make competitive gaming fun, more people should be playing. Why should you make some people leave their clan they prolly been playin with for a long time to go field another team of 5.


(dohfOs) #36

well. even Splash Damage wants it to be 5on5 in competitive play as that’s how they configured the official competition-mode. The only thing I do not understand in their competitive mode is why spectators is off? What’s competition about something that can’t be seen by others? :s


(matsy) #37

If you could view the whole game in real time and be on one of the teams vent/ts3 servers you could tell them where the opposition is.

Solutions for this would be to implement spec locking and iniviting players to view just a specific team. Or for the masses developing Brink TV servers were you have a delay of the match so the information you gain is out dated.

Unfortunately both solutions need the SDK to implement or Splash Damage to be kind enough to implement these features…

I personally like the sound of 5v5, I played ET when it was 6v6 and 30 minute map times. The stock maps of ET were bigger and more open than Brink and suited 6v6, hence why the RTCW conversion maps I thought were always too crowded for ET with 6v6 and worked better in 3v3.


(Backdraft11) #38

Were there TV servers at the launch of ETQW? Man it was so long ago I forgot…

Anyways, I hope SD can implement a decent TV/spectator server solution in the future that’s cut above what was in ETQW, instead of having to rely on unstable outside sources (ie. Justin TV) for spectators.


(Mattc0m) #39

[QUOTE=Backdraft11;306471]Were there TV servers at the launch of ETQW? Man it was so long ago I forgot…

Anyways, I hope SD can implement a decent TV/spectator server solution in the future that’s cut above what was in ETQW, instead of having to rely on unstable outside sources (ie. Justin TV) for spectators.[/QUOTE]

TV Servers were patch in many months after launch. Shortly thereafter… ETTV was formed :wink: