deadlights:
At no point in Wolfenstein: Enemy Territory you were required to use a grenade. Sometimes if a covert op spotted mines you could blow them up, but they were generally possible to avoid and it was counterproductive to destroy them. The other team would replace them and you’d no longer know which exact spot to avoid.
By contrast, Enemy Territory: Quake Wars has lots of situations where you literally can’t continue without a grenade. Try to pass an anti-personnel turret without grenades. Or do you prefer going back to base for a vehicle ? It’s even worse with mines, because blowing them up with vehicles is often out of question. In such situations you either use your grenades, or you can do nothing.
W:ET - you can choose how and when you use your grenades
ET:QW - you are forced to use grenades at certain points.
Icarus is bad example. You can only kill one with a grenade if the dude is predictable.
Scrambler/EMP is something I would never consider weak. It was hands down the most reliable way to bring down a ground vehicle. Hit one with scrambler, and it’s usually out of action for 30 seconds, which is perhaps even longer than respawn time in case of some vehicles. One particularly evil trick I used to do was to zap all GDF vehicles on Valley as MCP was being deployed. And teleport back to GDF forward spawn, switch to sniper rifle. Watching GDF trying to conquer forward spawn on foot as you pick them off from far away is priceless. Sometimes I would keep them from forward spawn for minutes this way.
By the way, covert op also has the best anti-aircraft weapon. Sniper rifle destroys tormentor in 5 or 7 (don’t remember) hits, and it’s really hard to miss. Rockets might work if you’re close, fire them in pairs, or pilot is newbie. Sniper rifle just works.
