Odd hitting


(Maca) #1

Frankly, I wasn’t sure where I should add this because I have no idea what causes it, but I now finally felt like saying this somewhere. There is something off with… hitting. Two things have been happening at least for me, one is that the damage is delayed so that the enemy dies good half a second after I’ve stopped shooting. The other one is that hits just don’t seem to do anything, so that I can hear for example something like 4 head shot sounds and couple body shots, but the enemy kills me and walks away with various amounts of health. And as a side note: is it for others also that when you die and there comes the little info dump about the person who killed you, sometimes the remaining health on that person is completely wrong, maybe delayed? Often people who I shot have 100hp in the info dump but when I look at their health bar while incapped it’s not full. There is a visible delay also on the enemy health bars while I am shooting them. But this might be intentional, idk

These things hava been happening in USA and EU servers, against players with all kinds of pings as far as I can remember. I don’t know if these things are known, intentional, if this warrants its own thread, if this should be on the bug board, but I am just genuinely perplexed by this. I’ve started to notice the death delay and non-damaging bullets more during the past weeks, but this might be just because the weeks before that I just didn’t yet have enough experience with the shooting. Other things I mentioned have been there for me always


(mitsuhiko) #2

We’re currently evaluating different methods of hit detection and latency compensation to find the best balance.


(Hundopercent) #3

Good to hear. The current configuration you have does not feel right at all. If I’m on EU servers it feels like I’m at around 65 - 75% hit reg sometimes (with 1/4 if not more of my bullets either not hitting or hitting (sound) but not doing damage.

NA it’s not as bad but I can still hear 3 - 5 knife beeps and the target kills me with 40 hp remaining or I hear 5-6 dinkles in the face and they have 28 HP remaining. Very odd registration at the moment for me and others.


(INF3RN0) #4

I’d be interested in getting some short recordings from other players who experience “lag or false hit registration” so I can break it down frame by frame and investigate the exact details. I will try to do some of this myself, although I don’t really experience any bad registration; if anything it’s hit beeps that get dismissed by lag compensation (ie I died first according to the server).


(maxxxxlol) #5

I probably have the worst ping in the alpha atm. All the time ill get 3-4 headshot hitsounds on people and they kill me and walk away with 100hp.


(Violator) #6

This has been discussed in detail in this thread - http://forums.warchest.com/showthread.php/33896-hpb-v-lpb


(mitsuhiko) #7

That thread you linked refers to an older version of hit registration and latency compensation that was in place before the current patch.


(acutepuppy) #8

It felt very good on US servers (US-West here), and pretty decent on UK servers, though it may have been spotty at a point.

Visual hit confirmation may help with understanding the feel and feedback?


(Violator) #9

True, but though it has improved quite a lot I still feel its not 100% fixed, needs more tweaking I guess. I now think its more due to my low FPS as it now seems to happen when > 10 players on the server and esp. up close, though anyone with a really high ping is virtually impossible to hit (200+).