Not quite a release yet… just wanted to start some discussion about my latest map. As you can see alot more to be done with terrain and filling. This map is based on my previous map Field HQ… utilizing the same area with more added on and the objectives switched around some.
First let me show the map image.

Ok… allies attack… axis start at flag spawn. There is a dyno door and team door stopping the allies from getting to the truck. Also a second dyno entrance gives additional route to allies.
Truck gets repaired then escorted past the first truck barrier. It stops at the yellow area and allies must then steal 2 crates of gold. Allies can also build the cp and spawn there… but so can the axis. It is a dual cp spawn area.
Once the gold is stolen, the allies have to escort the truck through the flag area and back up the hill.
What do you guys think?