observations #2


(Valdez) #1

A very important issue with the current alpha version. There needs to be more stopwatch style with trying to bring the documents to the safety zone or blow up a wall/door then blow up a reactor core. Basically less escort missions more plant/capturing documents. Two critical keys for the success of these modes working are where the enemy spawns in location to the objective (cant have them spawning right on top of the objective) and also what are the spawn times for the attackers and defenders. I do not think having spawn times in the 8-12 second range is a good idea for this game type, it influences more individual play rather than a team orientated siege of a particular objective. I would be in favor of higher spawn times in the 25-35 second range.

Camden has so far been my favorite map, due to the openess of the map and the fact that it was a plant mission rather than a escort mission. This map did however have a few flaws and they are exactly what I said above, defenders spawning on top of the objectives and 8 second spawn times.

gun play is a bit dull maybe introduce beefier gun sounds, guns lack a sense of “umpf”. Also I think you can improve on the dull muffled sound when you hit someone. Maybe a louder “tink” also you should be able to distinguish between a body shot and a head shot.

I prefer a forward flag to capture rather than just completing an initial objective then spawning at that point. If you have a forward flag this gives the defense a chance to retake that point, also encourages another tactical way to attempt to defend. You have the choice of sending a defender in hopes of retaking the flag, of course in doing this you would be defending down a man.

When holding the fire button down the shotgun should still fire, also sometimes when i hit fire it is not registering (maybe i am clicking too fast) but then the second time i hit fire it still wont fire.

on c4 plants the red blink should blink faster when it gets closer to exploding.

In game chat beep sounds would be nice also.

Also just wanted to say to the splash damage guys, you have done a great job so far on this game.


(zenstar) #2

just some gut feels after running about a bit and having a few more games:

I still find it a little difficult to spot players at a distance sometimes. Especially when it’s raining.
It rains inside =P that’s a bit silly.
Jump is still just a bit short of where I think it should be / expect it to be.
Getting killed while dropping a turret makes the turret do strange things.

Soldier #2 seems good to me. I like his second weapon.
I’m unsure about the turrets… they do get knocked over pretty easily at the moment but their fire rate seems right.
The pace of the games seems good when the teams are full.

There’s a spot in London bridge where you can get stuck:
If you hop onto the box, up onto the bin and then over you end up in a little triangle between some walls, a van and the bins you hopped over and since you can’t jump up onto a bin you’re stuck and have to get intimate with the K key :wink:


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