OBS Recording, Dramatic Gameplay Change


(drewbie) #1

Hello there everyone.

I love Dirty Bomb, and want to record some gameplay. When I play without recording, I get a smooth 60 frames per second, and overall the game is beautiful. However, when I start recording with OBS, my game gets super choppy, and lowers to below 20 FPS, and makes the game really difficult for me to play.

What is going on? I have the latest OBS, and only this game gives me this problem when recording it. Not FNAF, or LoL, or anything else.

Help me out please!


(Amerika) #2

Dirty Bomb is heavily CPU dependent and requires more than both of those games. It’s also an FPS that is going to react A LOT more to lower FPS in regards to how it plays compared to a game that is mostly still frames and a MOBA.

The one thing that would definitely help is if you have an Nvidia video card that is a 650+ or higher and check the option for NVENC. That will use the hardware on those cards (called Shadow Play) and remove pretty much all of the stress from your PC. You could also lower the bit rate down to 3000 or so and downscale the resolution to 720p.

I record Shadow Play all the time at 1080p/60fps with 6000 bitrate (might be higher) and I never even notice it’s on. However, if I turn OBS on and I use the basic recording setup that is using the CPU I get lower FPS and some input lag. It’s just the nature of the beast with an FPS game and OBS. Also, recording to the same drive that you’re game is on could also cause bottleneck issues depending on your settings/harddrive.

This is why many people use a capture card and/or a second PC to record gameplay. It removes a lot of the stress from your system and allows it to play the game at nearly full power.

I’m sure there are people on this forum who are more well-versed than myself but I have used quite a few different types of recording/streaming software and have helped with a few streamers setup so I know a little.

Good luck!


(XavienX) #3

Specs?

[quote=“Amerika;74531”]Dirty Bomb is heavily CPU dependent and requires more than both of those games. It’s also an FPS that is going to react A LOT more to lower FPS in regards to how it plays compared to a game that is mostly still frames and a MOBA.

The one thing that would definitely help is if you have an Nvidia video card that is a 650+ or higher and check the option for NVENC. That will use the hardware on those cards (called Shadow Play) and remove pretty much all of the stress from your PC. You could also lower the bit rate down to 3000 or so and downscale the resolution to 720p.

I record Shadow Play all the time at 1080p/60fps with 6000 bitrate (might be higher) and I never even notice it’s on. However, if I turn OBS on and I use the basic recording setup that is using the CPU I get lower FPS and some input lag. It’s just the nature of the beast with an FPS game and OBS. Also, recording to the same drive that you’re game is on could also cause bottleneck issues depending on your settings/harddrive.

This is why many people use a capture card and/or a second PC to record gameplay. It removes a lot of the stress from your system and allows it to play the game at nearly full power.

I’m sure there are people on this forum who are more well-versed than myself but I have used quite a few different types of recording/streaming software and have helped with a few streamers setup so I know a little.

Good luck![/quote]

Btw @Amerika Using Shadowplay actually uses more CPU power and uses more storage the fact that Shadowplay sucks at compressing files.


(drewbie) #4

[quote=“Amerika;74531”]Dirty Bomb is heavily CPU dependent and requires more than both of those games. It’s also an FPS that is going to react A LOT more to lower FPS in regards to how it plays compared to a game that is mostly still frames and a MOBA.

The one thing that would definitely help is if you have an Nvidia video card that is a 650+ or higher and check the option for NVENC. That will use the hardware on those cards (called Shadow Play) and remove pretty much all of the stress from your PC. You could also lower the bit rate down to 3000 or so and downscale the resolution to 720p.

I record Shadow Play all the time at 1080p/60fps with 6000 bitrate (might be higher) and I never even notice it’s on. However, if I turn OBS on and I use the basic recording setup that is using the CPU I get lower FPS and some input lag. It’s just the nature of the beast with an FPS game and OBS. Also, recording to the same drive that you’re game is on could also cause bottleneck issues depending on your settings/harddrive.

This is why many people use a capture card and/or a second PC to record gameplay. It removes a lot of the stress from your system and allows it to play the game at nearly full power.

I’m sure there are people on this forum who are more well-versed than myself but I have used quite a few different types of recording/streaming software and have helped with a few streamers setup so I know a little.

Good luck![/quote]

Thank you so much! I never knew that ShadowPlay exactly was, and I’ve had my PC for almost two years now. Thank you thank you thank you!


(Amerika) #5

My experience and the simple fact that the whole point of the hardware is to take the burden off of your CPU (doing the same thing that capture cards do) doesn’t agree with that.

Compression and file size are different topics entirely.

Go try to record 1080p/60fps video at 6k bitrate with Shadow Play on then go try to record the same quality with OBS in software mode. Good luck :slight_smile:


(kibloy) #6

Yeah you definitely want hardware encoding. AMD has a similar hardware encoder called VCE, their Raptr software lets you record at 20k bitrate 1080p 60fps without any noticable FPS loss. Even newer Intel CPUs have a dedicated H264 encoding chip.