objs


(skippah) #1

i need to know haw you can do it

i searched everywhere but there’s no noob tutorial
and if i find one the code is prefab and i like to now how to make it so i learn somthing


(zivs) #2

I seriously doubt that you’ve even checked here for anything useful … :tapir:


(Flippy) #3

Well first you need to know (and tell us) what kind of objective you want to make.
For example, steal a tank, construct something, destroy something, steal a document etc…

In any case, objectives require scripting so should look into that.

I would start out small, eg make some test maps with just a square room and something to destroy. Find some tutorials and try it.
Then you make more complex objectives and in the end you can put them in your map.

Eventually, for the objectives to work and look properly, you will probably want to list them in the Limbo Menu. For that you need a “.objdata” file. There’s probably some info / tutorials lying around so do a search for it.
And you probably want voice overs aswell, which again requires scripting.

All in all, you probably guessed it, it’s not something you can do in 5 minutes or learn by reading one tutorial.


(skippah) #4

at zivs i chacked that post and i found nothing.

i want to make like 3 goldbars for axis and allies and the one that steals them all three wins

and yeah i’ve guessed that i wouldn’t be able to do it after one tutorial


(DC9) #5

Here’s a tut on making objectives. It focuses on documents but you can substitute your gold bars.

http://www.wolfensteinx.com/surface/tutorials/documents.html

You can also get an idea of how to create the objectives by studying eb’s tutorials at:

http://www.spyjuice.com/tutorials_et.html

Once you understand how to get the objectives into the game, you will need to do a bit of scripting for the game play you want.