A lot of custom maps, including most of mine have their custom objectives show up outside the compass while playing on a server running ET pro.
The reason for this is that the custom objectives needs to have a shader, here is a sample of what you need to add to your shader for your map to avoid this annoying problem.
textures/v2base_te/radio
{
nopicmip
nocompress
nomipmaps
{
map textures/v2base_te/radio.tga
depthfunc equal
blendfunc blend
rgbGen vertex
alphaGen vertex
}
}
My latest map released today (V2 Base Tournament Edition) uses this shader and it works just fine on ET Pro servers.
Cheers,
SteelRat

