In chapel and trainyard the carriable objective has a return bar which goes down gradually when it is dropped, say if it’s at 20%, once it is picked up it doesn’t go back to 100% now, it stays at 20%. I remember it going back to 100% once you pick it and drop it back again before the MOFO. Is this working as intended or is this a bug?
Objectives broken or is it working as intended?
I’ve noticed some instant returns on drops as well, with no enemy interaction. Might be worth posting in the bug forum/thread if it hasn’t already.
What Dox said. I’m pretty sure others have already posted about this. It is pretty irritating. I also find the fact that I have no objective bars appearing over some of the objectives annoying. It may just be the repairing objectives like generators and the EV. The bar seems like it just vanished and I can’t tell how much longer I have to go (often getting me unnecessarily killed).
It really bugs me because you can’t pick it up and drop it again to refresh the timer. I’m sure its a bug, would be nice if they would hot fix things like that.
It is confirmed broken and I think internally fixed already. The next patch should bring us the old behaviour back.