Objective variety coming from more proficiencies


(RasteRayzeR) #1

Disclaimer: This is a follow up from an IRC discussion with Mustang and Anti^.

DB currently has only one proficiency: construction speed which is tiered to fit a broad range of mercs. From this proficiency comes all the types of objective currently in game. The only types of objective that are generic is milk jugs carrying and zone capture. And I think this is an element that deeply participates in the game being “repetitive” objective-wise. When you come to think of it, having other proficiencies could unlock a load of new objectives (main or side). So here are a bunch of proficiencies I think could bring diversity and new elements of gameplay:

Construction proficiency
Already in the game. Would fit close-ranged mercs

  • Main/side objective: construction of pumps and EV
  • Main/side objective: plant C4 for destructing objectives
  • Ability: faster construction / C4 planting / disarming
  • Side objective: construct access ramps
  • Side objective: construct access bridges
  • Side objective: construct pumps for alternative routes

Hacking proficiency
Possessed by close range or covert mercs. Their role would be to go beyond the enemy lines (stealthy) and disrupt as much as possible the enemy team. It could be:

  • Ability: faster hacking
  • Ability: Jamming MGs
  • Ability: Smoke screens
  • Side objective: Hack doors controls
  • Ability: Hack ammo stations to detonate on enemy use
  • Ability: Hack health stations to damage on enemy use (yes Pixel, yes…)
  • Main objective: Short-circuit electric commands (lift, cranes, etc.)
  • Main objective: Repair communication links/tower for data transmission (mhh, Island ?)

Delivery proficiency
Some mercs could be better for the delivery type of objective by being pushers, resistant and[I] mail-men.

[/I]- Ability: Faster delivery (not running speed, but delivery time)

  • Ability: Faster return of the objectives
  • Ability: Can throw the milk jug to someone else mid run
  • Ability: Can use a pistol while carrying the objective

Medical proficiency
Could determine how effective a merc can be at healing, reviving team mates or accomplish medical-related objectives.

  • Ability: Self health regen ticking faster
  • Ability: More efficient help up (for non medic mercs, but having like tiers 1 of medical proficiency)
  • Main objective: Administer serum / antidote to a client trapped in London
  • Main objective: Rescue an important patient
  • Main/side objective: Capture medical supplies

Vehicle proficiency
The EV as well could have more depth and enable different behaviours based on who’s driving, escorting it. Mercs with properties such as driver or[I] escorter.

[/I]- Ability: FFster repair due to better knowledge (different engies could repair faster/slower the EV)

  • Ability: Faster EV turret mounting / unmounting (involved merc climbing on the EV)
  • Side objective: Find ammo refill for the EV

Also the EV could have a limited amount of Ammo, just an idea to go with the side objective for example. Or get rockets for the EV like in the first version of LB.

Movement proficiency
Some mercs could go a bit more Brink style and feature more or less types of jumps / tricks. Also I don’t see why only size should affect speed: phantom for example has a lightweight equipment and should go faster than a nader, etc.

OVERALL
The most important idea behind that is that each merc is a combination of proficiencies to define it’s role. It fits the per merc style SD wants and allows to have more objectives types where you have to make strategic decision while prepping your squad. My main motive behind this thread is to make the game support more types of objectives, so anyone with ideas please share here !


(Mustang) #2

For me proficiency means, “how fast can I complete a particular objective,” having only a few mercs that can complete objectives in a timely manner limits my enjoyment that comes from having variations in different gameplays and strategies based on varying merc compositions on a team.

So instead of having a single objective proficiency rating per merc I’d like to see them have multiple. Now you could have a proficiency per map, but then you’re limited to mercs for the entire map, and displaying this intuitively to players can get messy with lots of maps. You could have a proficiency per objective per map, this would remove the entire map merc limitation, but would still be hard to convey and even harder to remember. Or you could do it per objective, but not per map, so per “objective type”, this would keep the variety per map, be conveyable to players because there would only be a handful of objective types/categories, and therefore also easy to remember.

Some examples using Raste’s suggestions because I’m too lazy to think for myself, but ignoring movement because unless we’re doing jumping puzzles I struggle to think of a movement based objective:

Proxy’s proficiency ratings:
[==========] Construction
[======= -----] Hacking
[====-----------] Delivery
[------------------] Medical
[==========] Vehicle

Bushwhacker’s proficiency ratings:
[==========] Construction
[==--------------] Hacking
[==========] Delivery
[==--------------] Medical
[=====---------] Vehicle

Sawbonez’s proficiency ratings:
[------------------] Construction
[=====---------] Hacking
[==========] Delivery
[==========] Medical
[=====---------] Vehicle

Aura’s proficiency ratings:
[====-----------] Construction
[------------------] Hacking
[====-----------] Delivery
[==========] Medical
[==========] Vehicle

As you can see mercs aren’t grouped together in “classes,” but rather they have roles which are suitable for different objectives, so for a vehicle objective you might choose Proxy or Aura, whereas a construction objective you might choose Proxy or Bushwhacker, Proxy would be suitable for both, but the other two wouldn’t.

tldr: single proficiency => merc bias => less varied gameplay and stratedgies => less enjoyment


(Glottis-3D) #3

me gusta!!!
i am surprised, that SD is still considering Hacking back, bbut i am all for this.

Healing profy - only if there are healing objects.

Vehicle profy = good. especially if(when) we have different kinds of EV (faster / slower).


(Glottis-3D) #4

bumping the idea for brainstorming. gogogo


(Mustang) #5

Cross posting with some feedback from Nexon site: http://forums.nexon.net/showthread.php?1050345-engineers-need-to-be-improved&p=8893029&viewfull=1#post8893029