… is there any way to disable it? i would like to play my own instead of this one.
objective taken sound...
It’s the only way I know. It wont hurt a lot of maps, because most of them has custom sounds like “We’ve got the first gold crate”
As far as I know all maps play the ‘objective taken’ sound, because it is built in the game. It is not map specific.
In goldrush for example, I am pretty sure the announcer says “Objective Taken! We have taken the first goldcrate!”, etc… This is not one sound file, it’s actually two files. The objective taken is a built in sound and the other is just the announcement sound.
I don’t think so, even in ctf_face they had the same problem
“objective taken”
“red flag taken”
[QUOTE=stealth6;188680]I don’t think so, even in ctf_face they had the same problem
“objective taken”
“red flag taken”[/QUOTE]
Indeed, that was a problem when we built ctf_face (we being me and troy) but we never got around it so we just left it as it was…
[QUOTE=Flippy;188656]As far as I know all maps play the ‘objective taken’ sound, because it is built in the game. It is not map specific.
In goldrush for example, I am pretty sure the announcer says “Objective Taken! We have taken the first goldcrate!”, etc… This is not one sound file, it’s actually two files. The objective taken is a built in sound and the other is just the announcement sound.[/QUOTE]
Yes, thats what I ment “Objective Taken! We have taken the first goldcrate!”. But if you overlap that file it would only be “We have taken the first goldcrate!”. Maybe make a separate pk3
What do you mean exactly by ‘overlapping the file’? It is a file built in-game, just like for example the sound your weapon makes. How are you going to overlap that sound in a map??
So you can just put a wav file in your pk3 with the same name and location of any standard ET sound, and this will cause it to play YOUR sound instead? I’m just asking I really have no clue, is that how it works?
not so sure about that if you keep it in your map pk3 and not an extra one indyjones… becoz the my weapon sounds would affect some wepons 
I seem to recall that a map pk3 is not loaded all the time if there’s no campaign file in it (which is actually a big no-no). So you might be able to get away with it, but make sure to test!
Also, this will only work if nobody will override the file again.