okay im a noob and have been painstakingly searching and reading and trying to comprehend all this scripting and entity rubbish - im used to nice simple triggers and such like starcraft and what not- well anyway i copied the battery script and im confused yet again- after wm_objective_status theres a set of 3 numbbers - the first i understand to be the number of the objective but with the next two i kno 1=succeeded 2=failed 0=default and im guessing one for allies one for axis but which is which? and could someone please explain why i always see two of them in a row like
"trigger westbunker_flagblue
{
// Some kind of UI pop-up to alert players
wm_announce “Allies capture the Forward Bunker!”
wm_objective_status 3 1 1
wm_objective_status 3 0 2
}"
i know someone else probably already asked this and you’re all annoyed with these newblar ?s but i looked through all the tutorials and searched the forums and havent really found anything- also any futher explenation on scripting objectives would be nice- preferably a connection to the simple trigger systems im used to like in craft and age of empires
basically i just wanna get this thing up and running to play w/ my friends- but i guarantee im gonna need something else like putting it into a campaign and what not but for now the objective info would be nice